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  1. #1
    Player Bladewolf's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    8

    Camlann's Torment

    So I went through the long and annoying process to get Camlann's Torment and it was well worth it. My friends all refuse to kill Chloris again though. But there is one thing that bothers me... The description of the WS states "Delivers a triple damage attack that ignores target's defense. Amount ignored varies with TP." I read this as it will do triple the damage as Wheeling Thrust but in reality it does less than double the damage. I feel greedy asking for it to do more damage but the other weapon's WS's do alot more. I know Wheeling Thrust had to be adjusted about 6 years ago. So I was wondering if Camlann's Torment might see an adjustment.

    On the bright side since I have got this polearm I have hit a critical hit for over 3000. Aftermath + Set Bonus proc'ing on a critical hit is amazing.

    I hoping I am posting this in the right spot. Dragoon forum seemed like it would be the best place for this.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    54
    Congrats on getting your empyrean! =) I'm working on that as well right now, and I can feel your pain with getting the Chloris pops lol. >.< It's a lot of work!

    I wouldn't mind seeing a small boost to this WS, but I feel like I can't really say anything until I try it out myself. ^^; Many of the other Empyrean Weaponskills do seem to outshine it though, at least in abyssea, so I'm all for a small boost to level the playing field.
    (0)

    Burmecia | DRG | COR | SMN | NIN | PLD | SAM | BRD | RDM |

  3. #3
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    I have done quite a bit of testing on Camlann's Torment, as well as submitted feedback accordingly. The current battle data for Camlann's Torment is as follows:

    3.0 fTP, 60% VIT modifier, 1 hit. At 100% TP, 10% of defense is ignored, which scales linearly to 50% of defense being ignored at 300% TP. This feature noticeably produces no effect when using food against nearly all targets outside of Abyssea. Inside Abyssea, even with aftermath, you are better off using Drakesbane since aftermath cannot activate on Spirit Jump or Soul Jump.

    For comparison, Tachi: Fudo, widely considered one of the 'lesser' empyrean weaponskills due to its inability to critical, starts at 3.65 fTP (60% STR fTP modifier) and scales slightly backheaviliy (3.65 -> 4.65 -> 5.75) from 100 to 300% TP, and it is not unusual to see a 3000 damage WS outside Abyssea, whereas Camlann's Torment is capped at roughly 1600-1800 unless a double attack occurs. Quietus, the empyrean scythe weaponskill, suffers from the same discrepancy.

    Incidentally Bladewolf, I created an excel spreadsheet to simplify the formula for CT, although it ignores certain factors such as uncapped fSTR and cRatio, I'd be happy to share with you if you like.

    Edit: If you want to see change, here's the link you should be using.
    https://support.na.square-enix.com/f...la=1&p=0&fo=41
    (3)
    Last edited by Stromgarde; 03-09-2011 at 11:01 AM.

  4. #4
    Player jamver's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Jamver
    World
    Sylph
    Main Class
    DRG Lv 90
    aftermath cant proc on soul or spirit jump?
    (0)
    patience is a virtue

  5. #5
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    Correct sir. I haven't tried with regular or high jump, but then again I didn't see much point to it either given how far ahead their high-level counterparts are.
    (1)

  6. #6
    Player jamver's Avatar
    Join Date
    Mar 2011
    Posts
    5
    Character
    Jamver
    World
    Sylph
    Main Class
    DRG Lv 90
    have got some really high numbers, i just thought it was aftermath, i did over 2k often
    (0)
    patience is a virtue

  7. #7
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    Consider that set bonus does stack with Spirit and Soul Jump, which in turn can double and even triple attack. If aftermath did activate on them, then you would be seeing far higher numbers.
    (0)

  8. #8
    Player Bladewolf's Avatar
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    Mar 2011
    Location
    Carbuncle
    Posts
    8
    Yeah I have done the new jumps alot with aftermath up and never a proc on them.
    (0)
    Bladewolf
    Carbuncle
    Dragoon 90
    Warrior 90
    Summoner 90

  9. #9
    Player Raenil's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    3
    Character
    Raenil
    World
    Ragnarok
    Main Class
    NIN Lv 90
    The reason CT not doing triple WT damage is because WT has a 1.75 fTP and CT has a 3.0 fTP. WT also has a 50% STR WSC, which blows CT's 60% VIT WSC out of the water.

    It's for this reason I wont be going for a Rhongomiant myself, but a Corsesca instead. Once I stop being lazy and get eight more Baby Blobdingnabs, anyway.
    (0)

  10. #10
    Player Bladewolf's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    8
    Camlann's Torment isn't the reason you go for Rhongomiant... Its the aftermath you are going for with that.
    (0)
    Bladewolf
    Carbuncle
    Dragoon 90
    Warrior 90
    Summoner 90

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