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  1. #1
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325

    Pet, Wyvern and Automaton may become invincible under certain circumstances.

    This sounds like it might be a nerf of the 100% pet phys dmg taken minus atma+ gear+ JT Beastmaster combination. If it is i would like to ask you to please reconsider.

    Here are my reasons.


    #1 It doesn't take a good geared bst very long to solo these NM's so i dont know why people feel the need to act like its an eternity. Most fights take 10-15 minutes some harder ones take 30 and like 1 or 2 take an hour. Also this logic, that because u can do these nms in 10-15 minutes then you are getting your stuff faster, is kinda flawed. Even if it takes me an hour to kill sumthin, i can be 100% through with that NM in a few hours worth of play. Most groups and shells wont complete everyones needs from an NM in just a few hours. I dont get my pace slowed down because sumone doesnt show up. I dont get slowed down by having to fight sumthing i dont need anything from. You might be able to kill stuff faster but in the end, im getting stuff faster.

    #2 BST will never stop soloing stuff. We will always find a way to do it. I don't think that the people who asked for this nerf realized that taking away things like this just forces us to use more resources towards defense and less towards offense. They might be asking for a nerf because they dont like waiting for us to finish a solo, but by asking for it all they have done is ensure they will be waiting even longer than before.

    #3 This was never much of an exploit. We have always had to play by the rules of "our pet is a monster." there are times when this has helped us and times when it has hindered us. The pdt and mdt cap is a player cap not a monster cap. If we have to deal with the downsides of our pet being a monster and not a player, then what is wrong with reaping the benefits of this state.

    For those of you who are completely lost here is some examples of monster rules applied to bst pets that hinder play.
    A. Can not be the target of non offensive player spells and JA's. (Trick attack, cure, collaborator, warcry, ect ect big list.)
    B. Monster AI that causes pet to switch targets uncontrollably based on current hate (this leads to uncontrollably losing claim, wich leads to a stolen target).

    And here is examples of this being a benefit
    A. Monsters dont share player caps. No cap for crit, haste, all that stuff players normally have caps for.
    B. Monsters have some extra traits from there families.

    If you want to take away the best benefit of our pets being a monster then its only right we get the downsides taken away as well.

    #4 Bst is designed to solo. Its natural for us to be able to handle what normally takes multiple players. The trade off has always been, it takes a little longer and there is less added benefits from things like TH (and now !! triggers). Right now a whm + any DD can duo everything a bst can solo, and probably more. And they have a higher chance of benefitting from the !!'s. I guess i dont see the real threat of letting bst keep this.

    #5 People hate us. Asking the community of players about what should be done to BST for updates is like putting the fate of all african americans in the hands of the klu klux klan. Bst has been a hated job from day 1. We are in direct competition with the rest of the player base and always have been. In MANY players minds Beastmaster and "Normy" jobs are ENEMIES. We fought for camps. What was exp mobs to a party was "pets" and "prey" to a bst. You don't know how many times i have fought against parties, linkshells, low man groups for pets, prey, and NMs. And everytime it was a full fledge war complete with hatred and spite on both sides.

    To sum up this last reason, i dont think its fair to let my enemy decide my fate.
    (15)
    Last edited by Gotterdammerung; 05-14-2011 at 05:07 PM.