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  1. #31
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by azjazo View Post
    What if... you dont level trough EXP from 91 to 99 but earn each level with a quest/mission/solo battlefield designed specifically for your job and forcing you to learn how to play it, being in a party, solo, support etc.
    You have to keep in mind that some jobs, like rdm, have more of a luck element to them then a learning one for these kind of fights.(I.e. Maat 70.)
    (0)

  2. #32
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Nacht View Post
    How about we have it so every level post 90, you have to challenge another player (of equal level and job), the winner raises their level cap for that job by 1, the loser lowers their level cap for that job by 1, to a minimum of 90. That way we know that in general people will be less gimp. Bad players will be stuck at 90, better players will be able to get to 99. Everyone is happy.
    I'd be all for this, but PvP game elements differ so vastly from PvE that a direct 1v1 fight may not be the best way to determine "good" players. If you want to find a good player in a PvE sense, have them compete in a PvE sense. Two DDs can compete to see who can output the most damage. Healers can compete to see how long they can keep an NPC alive. Bards can ... hell if I know. Sing shit.

    Aside from obvious support class hurdles, I'd have no issues with letting only superior players level up. Maybe it would knock some bloody sense into the population when they realize they can't break level 90 without using gear swap macros and being not-shitty.

    Inb4 "The guy who beat me was obviously cheating/botting/hacking"
    (0)

  3. #33
    Player Jamesruglia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    41
    Character
    Jamesruglia
    World
    Sylph
    Main Class
    PLD Lv 90
    I... I absolutely love this idea. Tasks that require one to exemplify their job.
    (0)
    Sylph/Melmond

  4. #34
    Player
    Join Date
    Mar 2011
    Posts
    211
    Quote Originally Posted by Greatguardian View Post
    Aside from obvious support class hurdles, I'd have no issues with letting only superior players level up. Maybe it would knock some bloody sense into the population when they realize they can't break level 90 without using gear swap macros and being not-shitty.

    Inb4 "The guy who beat me was obviously cheating/botting/hacking"
    Exactly
    (0)

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