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  1. #1
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Someone explain to me what more needs to be said than:

    Job(level)/subjob(level) looking for party
    experience points can I have it?
    level sync OK/No, thank you.
    (Insert additional credentials here)

    And don't say that sometimes people don't read /seacom because that will still happen if this idea is implemented. You'll still flag up, and still get random /tells independent on whatever conversation is going on in this hypothetical 'channel'
    (0)

  2. #2
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    Quote Originally Posted by Leonlionheart View Post
    Someone explain to me what more needs to be said than:

    Job(level)/subjob(level) looking for party
    experience points can I have it?
    level sync OK/No, thank you.
    (Insert additional credentials here)

    And don't say that sometimes people don't read /seacom because that will still happen if this idea is implemented. You'll still flag up, and still get random /tells independent on whatever conversation is going on in this hypothetical 'channel'
    Like I said, this is essentially just a nudge. Nothing is really being added that couldn't be done by sending a /tell. There's certainly a level of convenience added, but that's not really the purpose. The actual outcome of having this type of chat would be that players who are seeking within the same level range are sort of "thrown into the pool" of communicating, instead of everyone just waiting around. This works under the assumption that guiding players into communication automatically will create parties, which I think is a correct one.
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  3. #3
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Selzak View Post
    Like I said, this is essentially just a nudge. Nothing is really being added that couldn't be done by sending a /tell. There's certainly a level of convenience added, but that's not really the purpose. The actual outcome of having this type of chat would be that players who are seeking within the same level range are sort of "thrown into the pool" of communicating, instead of everyone just waiting around. This works under the assumption that guiding players into communication automatically will create parties, which I think is a correct one.
    Then it's not a problem with the medium of communication but the laziness of the people looking for party. Once you put up your flag you are visible by EVERYONE who types "/sea all invite". If what you bring to the table is good enough there's no reason why anything more than /seacom is needed for finding members.
    (0)