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  1. #1
    Player Covenant's Avatar
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    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90

    Dark Knight ~ "Souleater" and "Demi" update

    Basically, as we know "Souleater" grants a 10% damage and +25acc bonus at the cost of -10%hp(give or take). A change I would like to see is having the effects of "Souleater" carry over to the magical side. That is to say, grant a +10% MaB and +25 Macc at the cost of -10% hp.
    (0)

  2. #2
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    If Souleater is gonna effect magic...

    +20-25 macc is fine.

    But I disagree +10 MAB or +10% MAB or +10% Magic DMG will not really add anything to DRK w/e you do.
    It should add 10% of your current hp to the base DMG of the spells.

    I say this mainly because we could use it with drain II to get a massive hp boost and drain to offset souleaters hp loss massivly and therefore would be super useful for DRK.

    But outside this it would boost (elemental spells) Tier I spells to near Tier III level and Tier III spells to near Teir IV levels which for those DRKs that want to cast would be a nice addition (not my cup of tea tho) and it's prettly much balanced because your sacrificing your melee DMG by casting.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  3. #3
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    oh no............
    (2)

  4. #4
    Player Jar's Avatar
    Join Date
    Mar 2011
    Location
    caitsith derp
    Posts
    503
    Character
    Lugat
    World
    Ragnarok
    Main Class
    DRK Lv 99
    Quote Originally Posted by Dart View Post
    oh no............
    ohh heck nooo D: These guys need to level RDM if they wana nuke. not fun to see DRK dragged through the mug with these troll threads
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    211
    Quote Originally Posted by Jar View Post
    ohh heck nooo D: These guys need to level RDM if they wana nuke. not fun to see DRK dragged through the mug with these troll threads
    Not much better than all the stupid RDMs who want to melee.
    (1)

  6. #6
    Player StingRay104's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Kurdtray
    World
    Asura
    Main Class
    DRK Lv 99
    Way to call it like it is Jar and Nacht, also why is this thread being posted for 3rd time by same OP?
    (1)

  7. #7
    Player vedder's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    why some ppl wanna turn drk into a nuker idk, im happy with what we got on the magic side of things, just fix our "real"spells (drain/II/aspir/II/endark/dreadspikes and the absorbline) so that theyre acutally worth throwin' out there during melee which is what we are there for << we have a high dps weapon with either scythe or gsd so we should be utilizing it, u dont see pld saying it wants to cure like a whm or something do you? no, so why do ppl insist on us nuking like a blm, if i wanna nuke ill play my blm ty
    (2)
    Respect given turns into respect shown.

  8. #8
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    praying to god that SE doesn't read and get an idea from threads like this~
    (1)

  9. #9
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    Sorry, I had posted this suggest in DRK thread AND suggestions. One got moved here. Also, I did mean that the damage addition works the same way as regular Souleater. Meaning, the -10%HP amount would be added to whatever you were casting. An issue with drain does come up, and I'd like to limit damage to purely elemental damage. However it should be noted drain and drain II both have fairly long casting and recasting timers. Even if the "new" Souleater changes drain use a bit, a player isnt likely to get off easy if using both. Yes, a players HP would recover to cap, but also the added enmity would be that much greater.
    Think of it another way, a DRK with stoneskin up, basically get a free strike or two with Souleater up anyway. A player CANNOT melee strike AND cast at the same time. If a player SE's a weaponstrike, his HP will drop and a mob will usually be on him for hate. Using drainn II to recover will make mob hate that much more worst. A player will eventually have to balance their own use of a Souleater drain anyway.
    (0)

  10. #10
    Player Afrohatch's Avatar
    Join Date
    Mar 2011
    Posts
    49
    Character
    Raineh
    World
    Phoenix
    Main Class
    PLD Lv 90
    The best way to manage emnity on DRK is to just tank or co-tank mobs so you won't have to even care you're pulling hate lul

    Edit: I guess that was off topic from the OP but whatev
    (1)

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