The name does suck. I could lend myself to "Seer" only that sounds a bit mystical. I never played FFX-2 but yes is the general idea, just not so futuristic. I'm leaning more towards the D&D "Dark Sun" campaign psionics. Was a world or gladiators, lied-sucking wizards, crazy creatures and everything had at least a wild psychic power.
Anyway, while going through Paladin's AF quests at lvl 50, I came across a "cutscene NPC" character named, Zarnei-Hamnei. I think it was the quest "A Boy's Dream". Zarnei-Hamnei, is a Tarutaru wearing what I thought was an awesome armor set. It basically looks like Summoners relic wear, mostly blue with a rolanberry cloak clip, however the blue hood features an "all-seeing, eye" on the side. I thought while not as bad-ass as I'd hope this armor would be a perfect AF for the "Seer" class I described.
For the life of me I can't seem to find a picture of this NPC anywhere on wiki or through web. If anyone can capture picture on their PC and upload to wiki or just paste on this thread I'd appreciate it.
If the armor set already exists in-game please direct me to name, thanks.
While I'm only a lvl 61 Bluemage and haven't gotten most of the powers available, I still contend that the play style would be really different than a bluemages style. Using stun moves, just skimming the blue magic list blu's have several forms of stun both AoE and target, but doesnt say at what strength such stun operate at. Yes, bluemages have a few TP manipulation spells, but how does that improve a Bluemage strength? If "Seers" operate on a short list of abilities such as a dancer, concievably each chosen power would levels of strength. A "seer" stun could lock a mob for 2-4 rounds when built up in strength. TP block moves by a "Seer" could cripples a mobs ability to use Weaponskills against a party. I can also see a need for enmity and TP manipulation of party members. Imagine drain your TP and feeding it to other players. Or vice-versa? Or enimity manipulations of both mob and players. One move would be an insane concept, player hate reset.
The most interesting concept for me is the idea of ranged-melee combat and TP moves(ala Dancer). If I had to sum up my take, it'd be the opposite of TP buff, more TP combat.