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  1. #1
    Player Gallus's Avatar
    Join Date
    Mar 2011
    Posts
    72
    Character
    Gallus
    World
    Quetzalcoatl
    Main Class
    NIN Lv 99
    Quote Originally Posted by hiko View Post
    new job : LEECHER

    already lvl30 when you unlock it
    JT enhanced coffer (several tier) coffer you open gives higher bonus
    JT key expertize: can use key without loosing it
    JA opening: open all the coffer of one type in front of you (conal"AoE")
    JA (2h) write scolls: your xp in current lvl drop to 0, you create a scroll item that upon use give as much xp as you loosed (scroll can be used on other job)
    JA recup time: lower your remaing time in aby by 30 min(+ abyssite bonus) give you one stone
    I want this job! As for the original post, TLDR.
    (1)

  2. #2
    Player Covenant's Avatar
    Join Date
    May 2011
    Posts
    365
    Character
    Covenant
    World
    Carbuncle
    Main Class
    DRK Lv 90
    @ Habiki while some of the "spells" a Bluemage possess, I think the gameplay would be quite different. Saying a spell is used the same and not needed is like say why have redmage, dark night, and bluemages when a BLM can do it better. Just as all 3 of those jobs plays differently, just so would a "Psioncist"(yes the name is crap).
    If this job is built with the same sorta of structure as a dancer, that is TP use, distinct categories, and several levels of power(steps) excepts as a more damage dealer or tank/control job, then I can see a place for this job.
    While the list I provided was a bit large, SquareEnix could conceivably, limit the power to a few but power them up. As an example, "force push" being both straight damage and knowckback, could through TP cost, go from a relative mild attack and knock back effect to "step 5" a powerful damage and knock back effect. So to can this method be applied to the remaining powers.
    Let's look at a Bluemage vs Psioncist comparison. Haste. A Bluemage casts refueling and receives a set amount if haste. A psionicist using "speed" could go from haste -1 > haste +3(I'm using general terms what the actual numbers is ?). Let look at defense. Cocoon gives what +100 defense or so? Imagine a Psioncist, which uses several tiers of "Ironskin" to go from +25 > +150 defense?
    With various TP gaining abilities, a psionicist will be constantly maintain several levels of power and aggressive moves, rather than simply casting several head butts or solo skill chain.
    I can envision several styles of play depending on abilities. While I originally, thought of this job as a ranged/dancer job, a tank could easily be accomplished through uses of tank abilities(Ironskin) and mind control(ie enmity moves such as several tries of "provoke").
    (0)