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  1. #21
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I think they mean they would have to change the mobs levels so you could skillup on them at 90, remember when you could skillup on them we were all 75 or under.
    (0)

  2. #22
    Player Masekase's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Masekase
    World
    Asura
    Main Class
    BLM Lv 99
    Quote Originally Posted by Camate View Post
    Comparatively, this type of adjustment is rather high on the difficulty scale. The development team can't make any promises at the moment, but they did mention that they will look into this further.
    Lmao nothing like being fobbed off. It was there before it was patched just unpatch it. At least if skill ups are available in campaign other areas may be controlled by nations and not monsters.
    (0)

  3. #23
    Player Octaviane's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    530
    Quote Originally Posted by Tsukino_Kaji View Post
    They were, they removed them. Don't recall why.
    One of them was to remove the ability of BRD's to skill up songs and gain xp for non participation by lurking in corners during City Campaign battles. Shades of? Give ya 3 guesses.
    (0)
    Proud to be "Old School" and to have completed CoP pre-nerf

  4. #24
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Masekase View Post
    Lmao nothing like being fobbed off. It was there before it was patched just unpatch it. At least if skill ups are available in campaign other areas may be controlled by nations and not monsters.
    You're right -- it was patched to prevent cheating and abuse. ROUTINELY, you would have players openly botting by the Campaign Arbiter (usually bards), and players openly either botting or AFKing at the Forts.

    Taking away this cheating basically killed Campaign as a game mechanic, from which it has never recovered.
    (0)

  5. #25
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by Alhanelem View Post
    I think the development team underestimates its playerbases' ability to understand technical explanations. Ordinarily, I would go along with statements about something being difficult on a technical level to implement. But the fact that getting skillups was previously possible and was "fixed" later, I would expect all you need to do is revert the "fix."
    I think it goes a bit deeper than simply reverting the "fix" though. Changing it back to the old way would only let you get skillups without tags, and you still wouldn't be able to get them with tags on. That is what I think they're saying is what will take some work, the ability to allow skillups with tags on.

    Knowing SEs spaghetti code it will likely involve changing the weather dat in xarc, adding a "," to the text a random quest NPC says, and making your moogle spin the opposite direction to get it to work properly.
    (0)

  6. #26
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Octaviane View Post
    One of them was to remove the ability of BRD's to skill up songs and gain xp for non participation by lurking in corners during City Campaign battles. Shades of? Give ya 3 guesses.
    You could sub brd and do the same thing, or sub rdm bar spell spam.
    (0)

  7. #27
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Starcade View Post
    You're right -- it was patched to prevent cheating and abuse. ROUTINELY, you would have players openly botting by the Campaign Arbiter (usually bards), and players openly either botting or AFKing at the Forts.

    Taking away this cheating basically killed Campaign as a game mechanic, from which it has never recovered.
    This was done for lazy experience/rank ups, not skillups, and was corrected by modifying the caps for enhancing songs. It has nothing to do with the issue at hand, and I do not expect this to be changed.

    The ability to gain skillups during campaign was due to the fact that you could fight mobs (or more frequently, fortifications) without tags and obtain skillups, which is no longer the case. I do think that the ability to skill up in campaign would at the very least provide an additional incentive to participate, whereas at the moment there is very nearly none considering that XP gain is greatly eclipsed by almost all other possible methods, to include solo FoV/GoV.
    (0)

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Stromgarde View Post
    This was done for lazy experience/rank ups, not skillups, and was corrected by modifying the caps for enhancing songs. It has nothing to do with the issue at hand, and I do not expect this to be changed.
    It was done for both, because it wasn't just the bot-bards.

    It was also done for the Fortification nerf too. People used to be able to skill-up on _that_ -- because the Fortification was considered an opponent, it, too, had a level. People could take and whittle away at the Fort, AFK/Bot style, and get good Campaign XP and the skillups.

    Smartest thing Square-Enix did to Campaign was to strip both those ends. The problem was it killed Campaign, because the greater number of non-JP players basically look for the easiest ways to abuse content.

    Quote Originally Posted by Stromgarde View Post
    The ability to gain skillups during campaign was due to the fact that you could fight mobs (or more frequently, fortifications) without tags and obtain skillups, which is no longer the case. I do think that the ability to skill up in campaign would at the very least provide an additional incentive to participate, whereas at the moment there is very nearly none considering that XP gain is greatly eclipsed by almost all other possible methods, to include solo FoV/GoV.
    I'd go with a more punitive approach.

    1) I'd allow the cities to be taken.

    2) If your city is taken, all progress in Wings of the Goddess content, for you, stops. No Allied Notes, no XP, no mission nor quest progress. Until you would be able to go to the relevant stronghold and basically re-take the city, you might as well not even play Wings content.

    (Same thing I'd do for Besieged.)
    (0)

  9. #29
    Player Stromgarde's Avatar
    Join Date
    Mar 2011
    Posts
    43
    Character
    Stromgarde
    World
    Siren
    Main Class
    DRG Lv 99
    That is the most ridiculous thing I have heard in a while. The drive behind the suggestion was to get more mileage out of the Wings of the Goddess content, not drive people away.
    (1)

  10. #30
    Player Ragmar's Avatar
    Join Date
    Mar 2011
    Posts
    107
    Character
    Ragmar
    World
    Phoenix
    Main Class
    WAR Lv 99
    Add +1/+2 AF3 items, Emp items, god pops/sky seals to the campaign spoils. Maybe even make the old sky/king Abj. buyable with high amounts of AN's. Almost seems to easy but really there needs to be some reason to participate in this content. Maybe just add more currency to the spoils? When the gear was relevant people participated and campaign was a blast but now there really just is no motivating factor for anyone to participate in this content.
    (0)

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