I think they mean they would have to change the mobs levels so you could skillup on them at 90, remember when you could skillup on them we were all 75 or under.
I think they mean they would have to change the mobs levels so you could skillup on them at 90, remember when you could skillup on them we were all 75 or under.
You're right -- it was patched to prevent cheating and abuse. ROUTINELY, you would have players openly botting by the Campaign Arbiter (usually bards), and players openly either botting or AFKing at the Forts.
Taking away this cheating basically killed Campaign as a game mechanic, from which it has never recovered.
I think it goes a bit deeper than simply reverting the "fix" though. Changing it back to the old way would only let you get skillups without tags, and you still wouldn't be able to get them with tags on. That is what I think they're saying is what will take some work, the ability to allow skillups with tags on.
Knowing SEs spaghetti code it will likely involve changing the weather dat in xarc, adding a "," to the text a random quest NPC says, and making your moogle spin the opposite direction to get it to work properly.
This was done for lazy experience/rank ups, not skillups, and was corrected by modifying the caps for enhancing songs. It has nothing to do with the issue at hand, and I do not expect this to be changed.
The ability to gain skillups during campaign was due to the fact that you could fight mobs (or more frequently, fortifications) without tags and obtain skillups, which is no longer the case. I do think that the ability to skill up in campaign would at the very least provide an additional incentive to participate, whereas at the moment there is very nearly none considering that XP gain is greatly eclipsed by almost all other possible methods, to include solo FoV/GoV.
It was done for both, because it wasn't just the bot-bards.
It was also done for the Fortification nerf too. People used to be able to skill-up on _that_ -- because the Fortification was considered an opponent, it, too, had a level. People could take and whittle away at the Fort, AFK/Bot style, and get good Campaign XP and the skillups.
Smartest thing Square-Enix did to Campaign was to strip both those ends. The problem was it killed Campaign, because the greater number of non-JP players basically look for the easiest ways to abuse content.
I'd go with a more punitive approach.
1) I'd allow the cities to be taken.
2) If your city is taken, all progress in Wings of the Goddess content, for you, stops. No Allied Notes, no XP, no mission nor quest progress. Until you would be able to go to the relevant stronghold and basically re-take the city, you might as well not even play Wings content.
(Same thing I'd do for Besieged.)
That is the most ridiculous thing I have heard in a while. The drive behind the suggestion was to get more mileage out of the Wings of the Goddess content, not drive people away.
Add +1/+2 AF3 items, Emp items, god pops/sky seals to the campaign spoils. Maybe even make the old sky/king Abj. buyable with high amounts of AN's. Almost seems to easy but really there needs to be some reason to participate in this content. Maybe just add more currency to the spoils? When the gear was relevant people participated and campaign was a blast but now there really just is no motivating factor for anyone to participate in this content.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |