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  1. #11
    Player Karbuncle's Avatar
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    Mar 2011
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    Quote Originally Posted by wish12oz View Post

    How about if we're going to propose JA's and abilities for NIN, we address the things that make NIN useless. Like very high level mobs where your katanas do jacknothing for damage, your acc is poor, and your evasion is useless, instead of thinking throwing can somehow be saved. Let's address the real problems with ninja, and the reason it was a bottom barrel DD for years before abyssea came out.
    I can't fathom how any real NIN would argue with this logic. its reasonable. My bet is anyone arguing with Wish is either thick headed or just arguing with them cause "Wish is a meanie" and he doesn't sugar coat his responses.

    and Zyer, wish has actually mathed out the reason Throwing is really terrible before. In some 20-odd page thread about Throwing. Just because in FF2 or 3, or maybe Naruto, Throwing was "cool" for NIN, does not mean it fits in this games.

    Its not Wish bashing throwing just for the sake of bashing it. Its the absolute core of this games mechanics that make throwing unviable right now, and any buff too it would have to be incredibly unbelievably broken and over-powered to even remotely make throwing useful for damage.

    Now, Damage aside, If they added Shuriken that maybe Addled, Amnesia'd, Gravitied, or general Debuffs that may be useful for something they could become very situational pieces of Equipment.

    Now, If you just don't get all your RP from crappy NIN animes, You know Ninjas never use Shurikens as a main source of Combat. In fact, most "Ninjas" used Shurikens as a first-effort, to either attract or kill an enemy from distance, They never randomly dropped their Katana and tossed a Shuriken at someone mid combat.

    Even if "naruta" Shuriken fail 99% of the time and are basically flashy useless weapons that never make contact or do any real damage. like in FFXI.

    So, We need to just forget the idea of Buffing Shuriken to do damage, and focus on giving shuriken with more of a debuff type Benefit, where it could at least be situationaly useful. I.E like i mentioned Above, Very low delay Shurikens with Various Debuffs. For instance

    "脳スパイク" (Brain Spike)
    DMG:98 Delay:40
    Additional Effect: Amnesia

    this shuriken, While it will not make up for the damage of lost swings, Might be useful for pulling, Have the Amnesia last up to ~1minute, and you have a method of pulling that prevents most/all Exp mobs from Being able to TP.

    In Fact, have this Effect NMs, With such a low delay, it could literally act as a Stun for a TP move. The amnesia proc on NMs could last only ~3/5 seconds. But if you're quick, can effectively prevent a dangerous TP move.

    Silence Shuriken
    DMG:98 Delay:40
    Additional Effect: Silence

    This one, Like the above, Won't make up for lose TP/DMG For attack rounds, But if used for pulling on a casting mob, Might save your shadows from Diaga II or Poisonga II (which they love to cast).

    Same as Above, Make it work on NMs, Regardless of their Resistance. Effectively stunning/stopping a spell mid-cast. While it wont make up for lost damage, for some, it may be worth it. maybe maybe not.

    Basically, Make Shuriken useful for what they really were. situational tools used by NIN. There is no realistic way to buff Shuriken DMG to outweigh 2-3 Attack rounds on NIN, so we should try to focus on making them useful for certain aspects of the playstyle.

    Edit: And the good thing is, the above would take literally minimal Development time. It would take as much time to make the above shuriken as it is to make any other item. This will give some Ninjas a very situational use for Shurikens for something other than Damage, and take minimal development time.
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    Last edited by Karbuncle; 06-03-2011 at 06:21 AM.