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  1. #1
    Player Huevriel's Avatar
    Join Date
    Mar 2011
    Posts
    60
    Character
    Hrasvelg
    World
    Cerberus
    Main Class
    COR Lv 75
    What does QFT mean? Also, good idea (/starts working on a sig).

    What, then, is your take on Parrying at least? Have you found it helpful or useful at all?
    How would you suggest skilling it up?

    Still waiting for SE to give boost to parry.
    (0)
    Just a level 75 COR still trying to cap his skills before venturing into level 76. All that's left is parrying.
    SE please give me a Parry Roll or Parry Bonus Job Trait.
    SE Thank you for the COR update that changes Gallant's Roll. You have indirectly answered my prayers for assistance in Parrying Skillups!! THANK YOU SE. -_-

  2. #2
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Huevriel View Post
    What does QFT mean? Also, good idea (/starts working on a sig).

    What, then, is your take on Parrying at least? Have you found it helpful or useful at all?
    How would you suggest skilling it up?

    Still waiting for SE to give boost to parry.
    Quoted for truth.

    Parry isn't a terrible ability, not as useful as evasion, but I don't think there's anything inherently wrong with it. Best way to skill it up is to simply play the game and tank. Going out to intentionally skill it up is a waste honestly, you could be doing something worthwhile instead and maybe getting skillups. That said, I wouldn't be against an update to make it more useful, but I would be against an update to it that did not make it more useful.
    (3)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    EDIT: dammit Kamugi, beaten.

    On parry, as long as its stuck at the base activation rate of 5% regardless of skill level, it's useless, if you can get off this floor on anything that matters then it could be useful, right now it hardly matters if you have the skill blue or not on anything above T.
    (3)

  4. #4
    Player HFX7686's Avatar
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    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Zyeriis (or anyone else in favour of this idea) are you able to give sound reasons, backed up with some mathematics, as to why a Throwing buff and weapon skills would be beneficial and doable?
    (2)

  5. #5
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by HFX7686 View Post
    Zyeriis (or anyone else in favour of this idea) are you able to give sound reasons, backed up with some mathematics, as to why a Throwing buff and weapon skills would be beneficial and doable?
    In favour of which idea? Making throwing viable and not utterly useless? All that math showed was how it was useless. You expect me to create mathematic formulas to replace the bad formulas that are already in place to make my argument? As I haven't seen the math that says that a different mathematical formula that does not currently exist (thus the problem) that can make throwing at least semi-useful (whether this is damage or otherwise to which we are referring) then, no.

    Until you can back up the "anti-throwing because I think throwing is stupid" "argument" with an actual reason aside from "it's too late" (non-mathematical) or "if they haven't done it yet so they won't" (non-mathematical unless you count that as probability, in which case, you can't deny that it is in fact possible, because there is no probability without possibility) or "i don't want this, I want something else because my views on what is useful are steeply based in the current mechanics and thus are the only way things can be" (non-mathematical), then, again, no, you will not receive mathematical formulas that do not currently exist within the game to counter that. Why? This has nothing to do with the very mathematical equations that were brought up, aside from them being the problem. Closed mindedness, so far steeped in the present that it can not see the alternative, is getting annoying but, please, continue.
    (1)

  6. #6
    Player wish12oz's Avatar
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    Mar 2011
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    @marnie
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    1,254
    Quote Originally Posted by Zyeriis View Post

    Until you can back up the "anti-throwing because I think throwing is stupid" "argument" with an actual reason aside from "it's too late" (non-mathematical)
    Taken from my original post on page 2 of this thread: THE MATH

    Quote Originally Posted by wish12oz View Post
    Shuriken have a 192 delay.
    Kannagi+Kamome have a combined (210+180) 390 delay.
    When you hit the delay reduction cap of 80%, this becomes a new delay of 78.
    78+78=156, you get slightly more then 2 melee attacks rounds per throw.(throwing delay is 192)
    with apoc, /war, brutal, eponas you have triple attack+18%, double attack+18%, which means 54% of the time, you get an extra attack per melee round.
    So at +54% melee attacks per round, every time you attack, you get 1 extra attack, because you attack twice every round.
    you get slightly more then 2 attack rounds per throw, you get 3 attacks per round.
    Your throwing damage needs to be slightly better then 6 melee attacks and give as much tp as 6 melee attacks to be on par with just meleeing.
    Throwing comes no where near either of these 2 things, and never will, it's impossible unless they make haste affect ranged attacks.
    So the person who said I don't read the thread in fact didn't read my original post? funny!
    Almost as funny as you claiming gil is useless, and acting like you have everything, while sporting that pink body and shoes with your 1 piece of af3+2 and 1 piece of af3+1 with that swift belt, among other wonderful items. Where's all those relics and mythics you implied you had, and all that wonderful gear?
    http://www.ffxiah.com/player/Phoenix/Zyeriis#home
    If you had a bit of gil you could probably upgrade to more useful stuff, like dusk gloves+1, speed belt, brutal earring, boxers mantle, etc. And if you had a clue about NIN you would use af1 body over pink body, and go solo durinn for some 4 haste shoes instead of that pink mess. They're not the best, but its an easy easy solo and 100x better then what you got.
    (4)

    http://www.twitch.tv/wish12oz
    http://www.youtube.com/user/r5n/videos

  7. #7
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by wish12oz View Post
    Taken from my original post on page 2 of this thread: THE MATH



    So the person who said I don't read the thread in fact didn't read my original post? funny!
    Almost as funny as you claiming gil is useless, and acting like you have everything, while sporting that pink body and shoes with your 1 piece of af3+2 and 1 piece of af3+1 with that swift belt, among other wonderful items. Where's all those relics and mythics you implied you had, and all that wonderful gear?
    http://www.ffxiah.com/player/Phoenix/Zyeriis#home
    If you had a bit of gil you could probably upgrade to more useful stuff, like dusk gloves+1, speed belt, brutal earring, boxers mantle, etc. And if you had a clue about NIN you would use af1 body over pink body, and go solo durinn for some 4 haste shoes instead of that pink mess. They're not the best, but its an easy easy solo and 100x better then what you got.
    Have a pissing contest with some one else (considering ive only been back little more than a month or so and nin isn't my only job), also the gear on ffxiah isn't up to date to say the least. Did I mention how that post has nothing to do with anything other than your argument being so far stuck in the current scheme of things that it isn't an actual argument because it's based in the notion that formulas cannot be changed. Which I've already proven they've changed before. See: Abyssea Exp Mechanics. Why would i "upgrade" to dusk gloves +1 when with my actual gear I have capped haste? Oh so I can run slower, alright. Also, there's this thing called evasion, which nin af body doesn't have. FFXIAH sure is accurate in showing every piece of equipment I use, isn't it? If you knew anything about the game, you'd know different situations call for different gear and different subs (lol /war only nin).

    P.S. I proved you don't read things earlier, did you forget?
    (0)
    Last edited by Zyeriis; 06-03-2011 at 12:56 PM.

  8. #8
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    Quote Originally Posted by Zyeriis View Post
    In favour of which idea? Making throwing viable and not utterly useless? All that math showed was how it was useless. You expect me to create mathematic formulas to replace the bad formulas that are already in place to make my argument? As I haven't seen the math that says that a different mathematical formula that does not currently exist (thus the problem) that can make throwing at least semi-useful (whether this is damage or otherwise to which we are referring) then, no.

    Until you can back up the "anti-throwing because I think throwing is stupid" "argument" with an actual reason aside from "it's too late" (non-mathematical) or "if they haven't done it yet so they won't" (non-mathematical unless you count that as probability, in which case, you can't deny that it is in fact possible, because there is no probability without possibility) or "i don't want this, I want something else because my views on what is useful are steeply based in the current mechanics and thus are the only way things can be" (non-mathematical), then, again, no, you will not receive mathematical formulas that do not currently exist within the game to counter that. Why? This has nothing to do with the very mathematical equations that were brought up, aside from them being the problem. Closed mindedness, so far steeped in the present that it can not see the alternative, is getting annoying but, please, continue.
    So, disregarding the "beneficial", can you at least come up with a "doable"? Something that can be coded as to not break the game?
    (1)

  9. #9
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    That seems kinda like a very long drawn out "No".

    But there are so many arguments going on im also curious which one.
    (2)

  10. #10
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Dude, you have been given your answer SEVERAL times. SE THEM SELF said they can NOT add WS for throwing and would require reworking the coding from the ground up, which they no longer have the time and resources to do.

    You are choosing to ignore this, as well as formulas that are easy that show why you would need to make throwing way over powered to make it worth it as a source of damage.

    Also, you have been given a way to make it useful, which wish even said "yeah, that would make it some what better".
    (3)

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