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  1. #1
    Player noodles355's Avatar
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    Quote Originally Posted by Akujima View Post
    Give us one good reason why they should NOT raise the cap up to 70 or 75, to enter Abyssea?... Because Avina and I just gave you several reasons why they should.
    Because it takes extra programming, and achieves nothing important.

    What, you think someone who's been abyssea leveled from 30-90 will be worse at their job than someone who leveled it "properly"? Sorry, no. Crap players will be crap players, good players will be good players, doesn't matter if it took them 2 months to reach Lv90 or 2 days. You don't need to slowly grind a job to "learn" it. Hell, A few weeks ago I leeched my Corsair to Lv90. I have solid melee and ranged TP sets, three different WS sets, quick draw set, idle/kiting sets, PDT and MDT sets, phantom roll and random deal sets, and so on and so forth. My Skills are capped (and merited), and my Cor specific abilities are fully merited. I'm a significantly better corsair than those who fulltime the same set of shit gear, even if they slowly leveled their job so they could "learn" how to play it. I will be more useful and output more damage when required than those players. I know when and how to Quick Draw, how to maximise it's damage. How to get the most out of my rolls, which rolls are the best for which situation, which SJ is the best for which situation. I basically know the job inside and out. Did I need to level slowly to learn that? Hell no.
    And yesterday I leeched my warrior to 75. Later this week I will finish it up to Lv90. Again, I will be a much better Warrior than any of the shitty full-pearle Warriors, even if they "leveled slowly to learn the job". That's just that. I'll say it again: There are good players, there are bad players. It doesn't matter if they lvl a job in 2 months or 2 days, at Level 90 they will still be good players or bad players.

    "be more enjoyable by exploring new area's"? You may find that enjoyable but not everyone else does. You're basically assuming that everyone will find the same things in FFXI enjoyable. That's a very bad assumption to make. This point is thus fairly irrelevant.

    And guess what? A new player doesn't have to leech his job to 90 in abyssea. They are more than welcome to explore other zones and do FoV. You are also free to level how you want.

    tl;dr:
    You don't like it? Great, don't do it. Not everyone enjoys the same things.
    The amount of time it takes to level a job does not affect how well a player will be at that job 95% of the time.
    Protip: You learn a lot more about your job by reading sites like BlueGartr, Wiki, Allakhazam, etc and asking your linkshell or friends than you do by "leveling properly".
    (6)

  2. #2
    Player Akujima's Avatar
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    Mar 2011
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    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by noodles355 View Post
    "be more enjoyable by exploring new area's"? You may find that enjoyable but not everyone else does. You're basically assuming that everyone will find the same things in FFXI enjoyable. That's a very bad assumption to make. This point is thus fairly irrelevant.

    And guess what? A new player doesn't have to leech his job to 90 in abyssea. They are more than welcome to explore other zones and do FoV. You are also free to level how you want.

    tl;dr:
    You don't like it? Great, don't do it. Not everyone enjoys the same things.
    The amount of time it takes to level a job does not affect how well a player will be at that job 95% of the time.
    Protip: You learn a lot more about your job by reading sites like BlueGartr, Wiki, Allakhazam, etc and asking your linkshell or friends than you do by "leveling properly".

    Talk about Self Confidence.

    So then why don't we make every zone look the same? Heck why are there even color tones in the game, I'm sure the game would be just as interesting if every character was the same height, same color and composed of crude easily thrown together pixels... Sheesh... It would save alot of time for the developers to actually make "useful content" than just trying to make things look nice, right? Corsairs shouldn't look like pirates, because you might enjoy that but I don't. So it's irrelevant that Jobs should be recognizable by certain distinguishable characteristics. So the same should be said for zones, ya?

    Wanna know why WoW is popular? Because it forces players to level up by exploring new zones and area's. It forces you to go on an adventure, and not just fight the same mobs over and over again in the same zone. After you finish a quest, you can't do that quest again, and once you've reached a certain Level, no more quests in that area will give you enough EXP for it to be worthwhile to stay in that zone.

    FFXI was like this before Abyssea, but now that's all changed.

    SE should take a hint, and realize why people want to play an MMORPG: Because they like the idea of adventuring within a colorful fantasy world, and playing that adventure with other people online. But somehow MMO's turned into shopping malls for equipment, and all people care about is maximizing their DPS (ie, how big they can grow their epeen). It's sad to see that SE followed this way of thinking to the extreme.


    And...


    People called me a "noob" when I started leveling as a SAM/DRG Lv30 to Lv60, and I got kicked from a PT because I was a MNK/DRG at Lv41. Is that stuff on BG? Can you think outside the box and tell me how I figured out that /DRG is actually a nice subjob for low level melee, in a time when most everyone followed the cookie cutter /war or /nin?

    I rocked face as DRK/DRG, MNK/DRG and SAM/DRG from Lv30 to Lv60, even against other people using the same jobs and were equally geared, but decided to sub /war or /nin. And I thought of it all without consulting any forum or anyone in game. I'm pretty sure I was one of the first people to popularize /DRG also, because 2 weeks after, I started to see an increase in wyvern earring sales.

    MNK/DRG Lv41
    Tropical Punches +1 (For 0 Delay and tons of Accuracy), Olibanum Sachet, Voyager Sallet, Peacock Charm, Cassie Earring, Wyvern Earring, Jujitsu Gi, Ochuido's Kote, Jaeger Ring (I don't like -20 DEF), Rajas Ring, Wyvern Mantle (+6 atk with /drg, best mantle for /drg before amemet+1), Brown Belt, Magna M Chausses (for some extra DEX and MP to throw at Cassie Earring), Fuma Kyahan.

    The gear listed = 16% Haste at Lv41, A crap ton of needed accuracy for Raging Fists, and nice 0 delay weapons to swing even faster.

    Food I used: Depended on the mob really, but usually it was Meat Mithkabobs.

    Barely missed a swing, didn't even need madrigal or hunter's roll and pounded face like no other. Figured that all out by myself without consulting any website or anyone. And it was FUN to play.
    (1)
    Last edited by Akujima; 05-18-2011 at 07:45 PM.
    悪島 Where the spirit of the moon resides... 気 愛 月光

  3. #3
    Player Miiyo's Avatar
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    Mar 2011
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    Windurst of Carbuncle
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    Quote Originally Posted by Akujima View Post
    Wanna know why WoW is popular? Because it forces players to level up by exploring new zones and area's. It forces you to go on an adventure, and not just fight the same mobs over and over again in the same zone. After you finish a quest, you can't do that quest again, and once you've reached a certain Level, no more quests in that area will give you enough EXP for it to be worthwhile to stay in that zone.

    FFXI was like this before Abyssea, but now that's all changed.
    You are delusional. I would put money that the 2 years right before abyssea was when the most people stopped playing. Everyone was fighting the same mobs. Exping in the same areas, and aiming for the same prizes. It was like, "why play when i can see 1000 other people have the same thing I'm aiming for." FFXI is a big world, but the PLAYERS chose which camps were "worthwhile." There was hardly any deviation from these as well. Mention trying to camp somewhere else and people ignore you. Not to mention sitting around screaming for a party for hours is NOT fun. It was a dead system that outlived itself. Since you find that fun however, feel free to shout in wg for a party. Since no one wants to do it anymore, you'll get the exciting thrill of shouting for a party forever with no success!!! Lucky you!
    (6)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  4. #4
    Player Dfoley's Avatar
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    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Akujima View Post
    I rocked face as DRK/DRG, MNK/DRG and SAM/DRG from Lv30 to Lv60, even against other people using the same jobs and were equally geared, but decided to sub /war or /nin. And I thought of it all without consulting any forum or anyone in game. I'm pretty sure I was one of the first people to popularize /DRG also, because 2 weeks after, I started to see an increase in wyvern earring sales.

    Barely missed a swing, didn't even need madrigal or hunter's roll and pounded face like no other. Figured that all out by myself without consulting any website or anyone. And it was FUN to play.
    I like the inflated self ego there. As if you were the first person to popularize something, then go on to mention you didnt need hunters roll... as if it even existed back when people were using /drg.

    All points a side, tropical punches were a waste and id probably have called you a noob too considering mythril claws +1 out perform it and more then make up for the loss in acc at that level.
    (4)

  5. #5
    Player noodles355's Avatar
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    Quote Originally Posted by Akujima View Post
    Talk about Self Confidence.

    So then why don't we make every zone look the same? Heck why are there even color tones in the game, I'm sure the game would be just as interesting if every character was the same height, same color and composed of crude easily thrown together pixels... Sheesh...
    What an unbelieveably retarded comment. I mean seriously? Did you really write that? In fact its so unbelieveably stupid I really dont want to read the rest of your post, but I'll give it a quick skim over so you dont say "you didnt read it because you know im right" or some other rubbish.

    Ok, so it appears you ignored the rest of my post and wrote some rubbish about /drg in the early levels. Firstly: dont kid yourself, you did not start a trend. Secondly: cool story bro. Thirdly: Tropical punches are a terrible weapon for level 40. Fourth: it appears from that gearset and your comment below it that you do not gear swap - suck less.

    Now, back on topic. I'm actually going to answer your retarded question now:
    Why dont we make everything gretscale and look the same? Because firstly I would like to refer you back to the key point of my last post "not everyone likes the same things". And secondly: because there is content outside of leveling. Some people see leveling as a means to an end. After they reach that end, they might want to go to different zones and do different things.

    So next time you reply to me, please try to A) Not post stupid rhetorical questions, and B) Actually respond to the points in my post instead of typing some irrelevam\nt story about cookie cutter crap.

    This reply may be 50 pages overdue, but I've had better things to do than argue on an internet forum.
    (3)

  6. #6
    Player rog's Avatar
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    You don't need to slowly grind a job to "learn" it.
    In fact, doing so can potentially HURT you, as you learn bad habits doing things that are good at low levels, but bad at higher levels. Not to mention you will definitely learn the job better playing it at level 90 than at level 30 doing nothing but auto attack and ws.
    (5)

  7. #7
    Player Avina's Avatar
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    Mar 2011
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    Bastok
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    Character
    Avina
    World
    Siren
    Main Class
    RDM Lv 85
    So why have experience points?

    And I don't say this to sound snarky. I am genuinely confused why Square-Enix allows us to leech and burn things as they do, apparently since even they've taken the stance that exping is a waste of time, so why not just start everyone off at 90, they can unlock the jobs they want to play as on their own, get their own gear, since apparently they want the game to be blitzed.
    (1)
    Last edited by Avina; 05-19-2011 at 04:32 AM.

  8. #8
    Player Aliekber's Avatar
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    Quote Originally Posted by Avina View Post
    So why have experience points?

    And I don't say this to sound snarky. I am genuinely confused why Square-Enix allows us to leech and burn things as they do, apparently since even they've taken the stance that exping is a waste of time, so why not just start everyone off at 90, they can unlock the jobs they want to play as on their own, get their own gear, since apparently they want the game to be blitzed.
    Well, you still have to skill up. The "you have to get it to 30" weeds out people from just leveling jobs on a whim (unless they had it as a subjob already), but yeah. Gimps will be gimps regardless of how they level, so abolishment of XP entirely would be fine by me.

    Old-way XPing vs. Abyssea leeching isn't climbing a mountain vs. taking an escalator to the top, as someone said on the previous page, it's more like carving your own snowboard out of fiberglass vs. buying one at the store. It doesn't matter how you got the snowboard (personal satisfaction notwithstanding--you can level however you want), what matters is what you do with it after you get it.
    (1)
    Aliekber of Carbamesh
    RDM BLU SCH DRG PLD BLM NIN

  9. #9
    Player rog's Avatar
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    Quote Originally Posted by Aliekber View Post
    Well, you still have to skill up.
    Just did about 900 levels of skill ups the other day, in 3 hours~

    Yay retaliation.
    (2)

  10. #10
    Player Aliekber's Avatar
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    Quote Originally Posted by rog View Post
    Just did about 900 levels of skill ups the other day, in 3 hours~

    Yay retaliation.
    If only I could level GKT that way.

    /sigh
    (0)
    Aliekber of Carbamesh
    RDM BLU SCH DRG PLD BLM NIN

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