Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 36
  1. #11
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    fix it please
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #12
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I always found this to be kind of strange. Most other buffs survive a disconnect.
    (0)

  3. #13
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Sama View Post
    This could be a technical issue rather than logical decision.
    This is correct.

    There is a difference between Atma buffs and Cruor buffs.

    Atma buffs are the same level when you put it on. 100% of the time its +XX stats. All the system has to do is read which atmas were on when you were disconnected.

    Cruor buffs, however, are affected by certain abyssites. Depending on the number of furtherance and merit abyssites you have, cruor buffs can be affected in many different values. When the system logs on, it doesn't automatically have the number (or type) of key items straight from the server, so cruor buffs would be at the absolute minimum level if they were able to keep it from an accidental DC. So the player, if they want to get the maximum buffs possible, would still have to run off and "refresh" their buffs. Except one problem though. You can't "delete" your cruor buffs. You have to zone out to get them to wear. So it came down to two choices for SE, let cruor buffs "wear" from a DC but keep lights, or make cruor buffs at minimum level for players who DC'd and reconnected. Either way, a DC greatly affects a player.

    So this is a technical issue more than a logical issue.

    Otherwise posting on a troll thread.
    (0)

  4. #14
    Player Myrid's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    15
    Character
    Sandwich
    World
    Quetzalcoatl
    Main Class
    THF Lv 1
    Quote Originally Posted by Korpg View Post
    This is correct.

    There is a difference between Atma buffs and Cruor buffs.

    Atma buffs are the same level when you put it on. 100% of the time its +XX stats. All the system has to do is read which atmas were on when you were disconnected.

    Cruor buffs, however, are affected by certain abyssites. Depending on the number of furtherance and merit abyssites you have, cruor buffs can be affected in many different values. When the system logs on, it doesn't automatically have the number (or type) of key items straight from the server, so cruor buffs would be at the absolute minimum level if they were able to keep it from an accidental DC. So the player, if they want to get the maximum buffs possible, would still have to run off and "refresh" their buffs. Except one problem though. You can't "delete" your cruor buffs. You have to zone out to get them to wear. So it came down to two choices for SE, let cruor buffs "wear" from a DC but keep lights, or make cruor buffs at minimum level for players who DC'd and reconnected. Either way, a DC greatly affects a player.

    So this is a technical issue more than a logical issue.

    Otherwise posting on a troll thread.
    Or they could, you know, store a variable on the server with your current level of buffs when you get them. Like they, I don't know, store the rest of your character data (including atmas). You're not getting atma of the razed ruins, you're getting HP/MP level 4, Stats Level 3, etc. Just a thought.

    If they seriously programmed the stat boosts as you described, it's pretty bad coding... but I wouldn't put it past 'em.
    (3)
    Resident of Quetzalcoatl since 2003!

  5. #15
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    Quote Originally Posted by Myrid View Post
    Or they could, you know, store a variable on the server with your current level of buffs when you get them. Like they, I don't know, store the rest of your character data (including atmas). You're not getting atma of the razed ruins, you're getting HP/MP level 4, Stats Level 3, etc. Just a thought.

    If they seriously programmed the stat boosts as you described, it's pretty bad coding... but I wouldn't put it past 'em.
    Thats a fix, wonder if they are going to do that?

    I was hoping somebody would see that and offer a suggestion like the one you just did
    (0)

  6. #16
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    I agree with this thread
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  7. #17
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Runespider View Post
    Would be nice to not lose curor buffs. As much as it pains me to agree with op, while your at it make "all curor buffs" 1 icon, 10 seperate icons is messy.
    Sounds good in theory but sometimes it's nice to be able to cancel certain buffs (like HP).

    Quote Originally Posted by Korpg View Post
    Cruor buffs, however, are affected by certain abyssites. Depending on the number of furtherance and merit abyssites you have, cruor buffs can be affected in many different values. When the system logs on, it doesn't automatically have the number (or type) of key items straight from the server, so cruor buffs would be at the absolute minimum level if they were able to keep it from an accidental DC. So the player, if they want to get the maximum buffs possible, would still have to run off and "refresh" their buffs. Except one problem though. You can't "delete" your cruor buffs. You have to zone out to get them to wear. So it came down to two choices for SE, let cruor buffs "wear" from a DC but keep lights, or make cruor buffs at minimum level for players who DC'd and reconnected. Either way, a DC greatly affects a player.
    I'm not convinced that's entirely the case. For one, you actually can cancel cruor buffs, only they're instantly reapplied. You do notice the effect though, cancel your HP, and suddenly you'll go yellow. So, somehow the game needs to know how to reapply it. And I doubt that information is stored clientside, otherwise people could abuse that to infinity (almost literally). So that information must be present somewhere on the server.

    Why isn't it reapplied? I don't know, my best guess is that that information is wiped when you d/c. I think it has to do with zoning. Some buffs are simply erased when zoning (like Songs) others stay up (like Food). Cruor buffs simply may fall in the first category, Atma in the second. When you zone out of Abyssea you also see all your Cruor buffs disappear (it shows even in the chatlog), Atma don't though. I'm pretty sure that's what happens when you d/c as well. Why? No idea.

    One could argue it has to do with static/variable information, like you said, but that doesn't explain why Shellra/Protectra V last when zoning, since the effectiveness of those does depend on the caster. I really can't explain it, other than "some buffs go, others don't".
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #18
    Player Miera's Avatar
    Join Date
    Mar 2011
    Posts
    469
    Character
    Miera
    World
    Leviathan
    Main Class
    SCH Lv 96
    Quote Originally Posted by Dfoley View Post
    /poke, and let crour buffs affect pets
    I always thought it worked with PUP untill I looked at her stats.

    /sigh ;o
    (0)
    You've been trolled! You've been trolled you have probably been told, "don't reply to this guy, he is just getting a rise out of you," yes its true you respond and that's his cue to start trouble on the double while he strokes his manly stubble. You've been trolled you've been trolled you should probably just fold when the only winning move is not to play! And yet you keep on trying mindlessly replying, you've been trolled, you've been trolled, have a nice day!

  9. #19
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    If you are getting bummed from connection issues that leave you high and dry without those mind and muscle boosting cruor enhancements when you return, have no fear! The development team is planning to make adjustments so that these are not lost even if you get disconnected. However, since this type of system change requires a good deal of time to test out and verify, it will be taking place in a future version update.
    (30)
    Devin "Camate" Casadey - Community Team

  10. #20
    Player blowfin's Avatar
    Join Date
    Mar 2011
    Posts
    440
    Character
    Blowfin
    World
    Shiva
    Main Class
    COR Lv 90
    Hordecore ftw.
    (2)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast