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  1. #1
    Player
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    Nov 2012
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    588
    Quote Originally Posted by Babekeke View Post
    As a taru drg myself, I can honestly say that when I go drg/rdm, I only need MP for the initial buffing. After that I only need enough MP for those occasional bar-spells, and to keep re-casting refresh. About 60 MP total should do it after you're buffed.
    Like I said I prefer a style more along the lines of being being a mana tank. I have an Iridal staff for recharging while I'm out soloing, and my mana efficiency is pretty decent as you just stated. I spend a bit buffing up when I log on and then recharge. then I generally spend around 60 mp out doing stuff solo per situation~. Either I'm out at events that help me stay toped off, in which case I burn more mana buffing if ii'm in a group or I stay at cap and focus on fighting and healing via wyvern and keeping bar spells up along with haste for me and my wyvern...
    (0)

  2. #2
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Stompa, if you have to go through Olympic-level mental gymnastics to justify your case then I don't think you have much of one. You don't like the idea of race or appearance changes which is fine, but the realism angle just isn't going to fly. I think people have already given you plenty of examples of FFXI's copious amounts of completely unrealistic things.

    The "omg if we can change race NPCs can change too" idea is also rather weak. What about the ability to change jobs? That already exists, and I'm pretty sure I've never seen an NPC do it. That ability could certainly bork up a few storylines, or at least make things confusing. Imagine if Zeid was suddenly a WHM yet still started you off on the DRK job. Imagine if Lilisette showed up as anything other than DNC. Changing her race would screw up her storyline irreparably, but so too would changing her job.

    Oh, but wait they're NPCs. They don't get a say in what they show up as. They are what SE makes them
    (1)

  3. 07-22-2013 09:17 PM

  4. #4
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Stompa View Post
    You haven't addressed any of the points I made, you just talk about why NPC's have one job. That is most likely because in the original game, most players had one or two jobs too, the game was structured around "oh I know <nameofperson> he's that <nameofjob> guy isn't he", in the original game people were known for their main job, coz it took you years to level, merit and gear it. Also making NPCs have one job saves on data space, it would be a frivolous waste if SE added multiple jobs to NPCs.
    Of course it would, just as it would be a waste if they started randomly changing NPCs' genders and races. They're not going to do that so your concerns for the story's integrity are invalid. The thing is, the story is structured in such as a way as it doesn't matter what race or gender your character is. Even characters who probably should care don't seem to.

    I can't really answer your post apart from that, as you have not refuted my points about stratified progressive rpg worlds, you just shuffled around them in a very vague way. Additionally, I don't care if SE add this or not. My game revolves around my ls and my friends, my crafting skills, and gear I still wish to obtain. This patch will not make me sad, I am 40 years old and it takes more than a v.up to make me unhappy, I was simply addressing the earlier points ppl made about "I don't see why not" and voicing my feelings as a lifelong roleplayer of 30+ years, that I feel people suddenly morphing species in a medieval rpg would be detrimental to the immersive and atmospheric storyline aspect.
    If you don't care then why are you working so hard to make it harder for those who do?
    (0)

  5. 07-23-2013 02:03 AM

  6. #6
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    FYI: SE can change the race, gender, name and just about anything about NPCs and well actually... the entire game without allowing us to change name, race or w/e other thing you are against. The two are completely unrelated. Hell, they could just pull the power plug if they wanted. There is absolutely nothing stopping them.

    You still keep saying "reality" when there is none. For every example you give of something that (sorta) resembles something that takes place in real life, there are a million others that don't. What's real and what fits with the world of this RPG exists in your head. It's different for (most) other people. So different in fact that what you are saying sounds borderline insane.

    Maybe my dolls' "Soul" is a transvestite. A big elvaan one with a pretty dress and a 5 o'clock shadow that likes to pretend it's a taru once in a while after drinking a few goblin juices. Who are you to judge? In my world (the real world, not FFXI) I can go get big fake boobs, ear and lip implants, tattoos and a dress, change my name to "Zoo Bamboo" and get married to another man if I want. It's your game "Reality" that is lacking. I don't recall any homophobic characters who were strictly against wearing disguises, changing race etc. This all fits fine everywhere but in your head.
    (1)

  7. #7
    Player Camiie's Avatar
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    Mar 2011
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    Bastok
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    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Stompa View Post
    If they don't care about their race/gender, why are they so vocal about changing it, and calling ppl who disagree 'idiots' etc. You make no sense at all.
    I was talking about the NPCs not caring what race/gender the PCs are.
    (0)

  8. #8
    Player
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    May 2013
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    And I'm still wondering when we are going to the learn the same Meteor Spell King Behemoth and other monsters cast, because the one my black mage learned is pathetic..
    (2)

  9. 07-23-2013 12:26 AM

  10. #10
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Stompa View Post
    > Time Travel : Without wanting to add spoilers, WOTG doesn't have time-travel, the maws are mirror images of a certain NM seen near the end of the story. It is his power that distorts time. Not the power of adventurers. See below for why gods such as that NM are realistic not fantasy.
    No one said it was by our power.

    >Gods : Earth has Gods too. People in Greece still worship the Ancient Greek gods. People in Scandinavia still worship their ancient gods. See also Native Americans, Mexicans, Amazons, Australian Abo's, and of course the mainstream Churches/Mosques etc. You might not believe in those gods, but other people on Earth do, ergo gods in Vanadiel is realism not fantasy, it mirrors Earth.
    Um, no, see, there is a real difference here. I can not fight the devil, which is basically Promathia in a way since I believe he is the 'evil' god, in Vana, I can fight Promathia, I kill him, I saw his physical existence and battled him. When people start killing or beating the hell out of the Devil in real life and posting it on youtube, maybe we can get to say its the same. Till then, no, we may believe in gods, but there is a difference between believing in a god, and meeting a god in a real physical form of which they can kick your ass, and vice versa.

    >Alternate realities ; many people on Earth claim to have experienced these on psychedelics or on hospital medications, under hypnosis, through dance and meditation. Ergo, realism not fantasy.
    Except, these are all instances that take place outside of the real world as we know it. When you have one of these experiences you bring nothing back with you except memories, nothing that is physical. On the other hand, Delve, does not take place in Vana, Skirmish, does not take place in Vana, Abyssea, not Vana, all of these are other realities, other dimensions, and all of them are places we can get items and bring them back. Your comparison has failed.

    Quote Originally Posted by Stompa View Post
    This is your alarm call. Beastmen mage NM's and other NM's were casting ALL of the player-character magics, plus Holy II, Dia 3, and Banishga IV etc.etc.etc. before we got them (and still haven't got some of their spells).
    You need to accept the fact that our enemies in Vanadiel possess incredibly powerful magic, greater than our own in many cases. And that IF the 'change-race' magic was possible, beastmen and other NMs would stop at nothing to obtain it, it would mean an End To War, they could simply change to human/etc. clones are infiltrate our cities. It would be a massacre. If you really believe that they could not learn that magic, when they have already got magics we don't have, and if you believe that NMs and beastmen leaders fear dying from spell-side-effects, for the cause of victory, then you are really lost.
    Yay, they can cast it, at the penalty of death, does this keep going over your head or something?

    Moving to a new city is NOT the same as changing your racial birth DNA and your whole ancestry. Keep grasping.
    No, its something in game you can change after you get it when you make your character, just one thing can be changed and one thing cant because you like one of them, and think its fine, while the other is horrible. You make it sound like its impossible to have magic that does this, transformation magic is one of the most common kinds of magic in RPGs, like, I dunno, the potions and such which let me morph into other creatures? Have you ever bought an Orc Belt? Quadav Belt? They exist, they let you change into that race, temporarily yes, and only for looks, but guess what, there you are, you look different. Could it be possible to get a more permanent version? I think so, yes, not to beastmen necessarily, but you keep talking about changing out birth DNA like its some huge matter of importance.

    They are patching REMs soon to make them parallel to Delve weaps. You could have saved yourself typing all that stuff out coz it is not current at all.
    I said they originally had no plans to do differently, I know they do now. The point I was making of which you ignored, they have no problems pissing a few people off if it allows the game to move forward. If a few people get pissed they made a new character to work on because they no longer wanted to be what they were, and want to get mad about it, they can come here and complain. If there is some large uprising about it, it would probably change like RMEs did, but unless that happened, I say we advanced, rather than taking a step backward or staying at a stand still.
    (2)

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