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  1. #1
    Player Jile's Avatar
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    Mar 2011
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    390

    Specific spell macros for PUP: /automaton "cure VI" <t>

    First off, if something similar has been discussed and I missed it, I'm sorry.

    Its my opinion that it would be very nice if I could specify the exact spell my pet is going to cast on occasion. When fighting a mob that spams blind and having the pet blindna when I'm down to 200hp seems plain silly and a spell-specific macro would be able to solve this problem.

    Practical use:
    Fighting a mob with light movement up, I'm getting slammed and I know my pet is going to remove my blind status before curing me, so I press my /automaton "cure VI" <t> macro and my pet cure's me instead when it does its next cast.

    The effect could show up like a sneak attack symbol reflecting a one time effect use ability is going to be made next and wears on the first spell cast by the automaton.
    (1)

  2. #2
    Player Emaleth's Avatar
    Join Date
    Mar 2011
    Location
    AllTheMadmen
    Posts
    15
    Character
    Emaleth
    World
    Siren
    Main Class
    PUP Lv 99
    I don't see SE implementing something like this. Could just carry eye drops with you. :P

    And, really, I'd rather just have SE change the AI than give us more JAs. >_>; But that's a topic that's been done to death.
    (0)

  3. #3
    Player Niyariko's Avatar
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    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    SE will not do that for sure, no matter how many people or how many time we ask for it. Just change your job to WHM instead.
    (0)
    recently returned player

  4. #4
    Player Jile's Avatar
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    Mar 2011
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    390
    Quote Originally Posted by Emaleth View Post
    I don't see SE implementing something like this. Could just carry eye drops with you. :P

    And, really, I'd rather just have SE change the AI than give us more JAs. >_>; But that's a topic that's been done to death.
    Yeah I'd be happy with the Automaton understanding that if I use a light maneuver I just want it to cure(when it would normally have cured, if I didn't have any status effects on me) before removing status effects, otherwise removing the status effects is fine.


    Quote Originally Posted by Niyariko View Post
    SE will not do that for sure, no matter how many people or how many time we ask for it. Just change your job to WHM instead.
    hehe. I don't mean I'm main healing a pt, I mean more than a few times I've been soloing mobs that spam blind/para and as fast as the automaton could remove them it would be back on and obviously the pet removes the status effects before healing. I'd like it to be able to heal-only instead of removing status effects before healing.

    That said though. If we did have a command to specify the next spell casted, our Automaton's might not use cureVI when a cure IV would have sufficed, as well... requiring less pet cycling mid fight.
    (0)
    Last edited by Jile; 05-17-2011 at 05:21 PM.

  5. #5
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99
    This is the same as the complaints that have been on this forum since the beginning.

    The most logical solution is for SE to lump the -na spells into water maneuver only conditions.
    It's the least complicated, most practical solution. We don't need another Job Ability or overpowered spell selection routines. Just a minor AI fix.
    (1)

  6. #6
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    Our healing pet is just not reliable to do any serious fight, this is the fact... I have both pup and whm and I have never once ask to go as pup when playing with others. My point is, pup is not needed in FFXI at all, no matter how SE fix pup, this job is never needed. ><;
    (0)
    recently returned player

  7. #7
    Player Emaleth's Avatar
    Join Date
    Mar 2011
    Location
    AllTheMadmen
    Posts
    15
    Character
    Emaleth
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Niyariko View Post
    Our healing pet is just not reliable to do any serious fight, this is the fact... I have both pup and whm and I have never once ask to go as pup when playing with others. My point is, pup is not needed in FFXI at all, no matter how SE fix pup, this job is never needed. ><;
    Yup, just need MNK and WHM. Every other job is useless.
    (0)

  8. #8
    Player Jile's Avatar
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    Mar 2011
    Posts
    390
    Quote Originally Posted by Niyariko View Post
    Our healing pet is just not reliable to do any serious fight, this is the fact... I have both pup and whm and I have never once ask to go as pup when playing with others. My point is, pup is not needed in FFXI at all, no matter how SE fix pup, this job is never needed. ><;
    Your not wrong... But, I have lots of jobs, when I play PUP, like BST... its because I'm wanting solo time. I'd just like the automaton to work a little differently is all. heh
    (0)

  9. #9
    Player Niyariko's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Niyariko
    World
    Fenrir
    Main Class
    PUP Lv 99
    I don't deny that pup is a great solo job, but I feel online game shouldn't be play alone. And is not like I don't want to play pup, is that most people who I meet ask me to use other jobs instead of pup.

    I love pup, and I love online MMO
    (0)
    recently returned player

  10. #10
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    "most people who I meet ask me to use other jobs instead of pup."

    too bad people you meet are not very smart. We can do 8-12k self skill chains everytime we get 100 tp.
    (0)

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