I'd still like to better rewards for players who work harder.
I'd still like to better rewards for players who work harder.
Make better friends in game.
I showed interest in doing WoE, and mentioned how a pet party of 4-5 SMN/BSTs could easily take down #5 and then mentioned how apparently #7 is easy for a pet group too which has better rewards. Those with pet jobs asked me to setup a time when they're all on and we'd go. None of them have any interest in any coins, if they want a Emp WS they're working on the Emp weapon.
In other words they would go just to help me, that 1 guy who wants coins. The same is true for others in the LS while working on Helms my group all got a set of 6 Voyage Jewels, the rest we gave away to other LS members all they had to do was show up to lot. If they wanted to help awesome but it wasn't necessary.
It is really about the people you or anyone else associates with that determines how you get things in game. If you're with a group or have the mentality to tell someone who was left out to "go solo it" then it's no surprise you have to "go solo it".
You can't have that kind of system in this game. Tanks and melees will always have the upper hand heals and buffers will be put out since they won't be taking damage and healers won't be dealing damage with out getting yelled at by the rest of the party if they did that and not healing or buffing.
As far as the emps go, if you can farm the pop items by yourself, even if you can't solo the NM, it's more than easy to get a group for.
Go farm pops.
Shout for ppl who want other drops and only lock out upgrade item (So ppl coming to Sobek, for example, would get a chance at stone and card, not just card which it can only drop x1 of(unless that was also changed)). Pt fills up quick.
When I was doing Ulhuadshi, I'd go farm 2 pops at a time (myself and my mule), everything but fangs available, out of all 50 fangs, I think the longest it ever took to get enough players to do the NM was 8 minutes of shouting.
I assume that by making it "reserved" it will not be the same failga of old dynamis, and will be an instanced battlefield like BCNMs? In that case it wont be so bad![]()
I don't think that lowering the amount of time in the zone is a good idea unless you are going to nerf some of the monsters.
Some people like myself still want to be able to solo or low man our coins for our weapons and we don't want to lose out and not get any gains - not to mention pi**ing off other groups by beating them to claim the zone even though I'm just solo. So far all this seems to is be catering to large groups of people while the majority of the people who in fact do walk of echos are actually just low man groups or soloers who team up if its convenient.
Its all well and good trying to make changes to walk of echos - how about upping the drop rate on coins so its like dynamis now rather than dynamis 3 years ago.
Suggestion, would it be possible to add more of a story to WoE that relate to the possible rewards, maybe even tie it into a new way to gain abilities and traits. Basically when I think of WoE I imagine it as an area that contain fragmented memories from different dimensions with the overall concept of playing the cleaner of sorts. So basically since there are plans to add more areas you could have it work in tiers where each area has it's own story arc from another dimension so players can just have fun seeing the differen "vandiel" concepts. With those concepts in mind it would be cool if just like abyssea with atma/abyssite, you could obtain memory fragments that could be used to augment your job in certain ways, like changing your JA to another one when you set the the memory to your job and such.
I dunno I just would like to see an event that's more then just "get gear". I'd like to see a variety where the reward could be a new technique to learn to enhance you jobs ability. I think it could be fun and the abilities and traits can tie into the dimension fragment you are attempting to clean out.
Does this mean that WoE will no longer be an event anyone can go in and help with?
That was probably the only thing about WoE I liked.
Sounding like generic BCNMs now.
/人 ◕ ‿‿ ◕ 人\
My experience with WoE is not as rosey as yours. We've managed to get a few runs going as a linkshell without any "helpers", but the vast majority of our attempts involved some random person entering to "help" us. They were all a burden to our group. The most annoying one I remember was a RDM/NIN chasing around a mob we were attempting to kite, hitting it with joyeuse and feeding it TP. More annoying still, since these "helpers" didn't listen to orders from our leaders, they could do whatever it takes for them to be valued more highly than the rest of our members, so they almost always got one of our finishing chests when they were actually making things harder for our group. They would lot the random drop coins(ALL OF THEM... apparantly they were making every type of weapon), making it harder for us to reward our linkshell members.
Most annoying of all is that these random people who were leeching off our linkshell's abilities would get NOTHING if organized groups didn't go. They were parasites who fed off the very life force of their hosts, and I'm glad the game is no longer rewarding this kind of player.
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