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Thread: WoEs

  1. #161
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    The reason why the old system doesn't work is because of the leeching mentality and because the drops are pure garbage compared to Abyssea. Even @80, most of the Walk drops were either directly in competition with Vision drops or were minor sidegrades.

    Reservation gives pick up groups and linkshells the ability to bring into the run who they want and work out distribution the way they see fit without distractions from lone wolves.

    The problems with current WoE is multi-faceted and in need of significant adjustment. Monsters need to be susceptible to enfeebles like Sleep, Bind and Gravity, boss monsters need to stop randomly patrolling unless they follow obvious patterns and coins need to be equivalent to old-Dynamis currency in frequency of drop rates.

    Reservation beats randomly smashing together people every time. If you're planning a run of randoms, I don't see why you simply cannot reserve the chamber and do what you do now.
    (1)
    Last edited by Sparthos; 07-13-2011 at 04:12 AM.

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  2. #162
    Player svengalis's Avatar
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    Gudda
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    Phoenix
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    Give us abyssea buff npc in woe and it solves everyone's problems.
    (0)

  3. #163
    Player Cream_Soda's Avatar
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    Tigerwoods
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    Sylph
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    MNK Lv 99
    My point is that this doesn't need to be heavily organized at all. It can be like campaign, where you just go and do it.
    For farming single mobs? Sure

    For clearing runs, definitely not.
    (1)

  4. #164
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    Quote Originally Posted by Camate View Post
    Howdy!

    As there has been quite a lot of feedback already on the topic of Walk of Echoes adjustments, we’d just like to confirm the type of system everyone really wants, one more time.

    We’d like to decide what the best option for the renewed system is based on your feedback, so please post your opinions by 7/18 (Monday).


    (1)Original open-access system
    •Proceed with adjustments based on the current system.
    (2)Change to reservation system
    •For the reservation system, we are planning to make it similar to regular battlefields. It will be different than Dynamis and Assault.
    •Planning to make entry limited to once per real world day.
    We are also looking into the below regardless of which system we chose to adopt:

    •Reward revamps
    •Item drop rate on regular monsters
    •Difficulty level of Magian-related trials that require different types of coins

    When responding to this post, We ask that you please begin your post with "1" or "2" so that we can easily tally the votes up during our information gathering.
    How about option 3 lol. What's disaspointing about WoE is how dull it is. I"m pretty sure there are a lot of open areas in WoE to play around with so why not make it more like Sea and Sky and less like Limbus/Assault.

    What if you had mobs carrying memory fragments that are used to enter certain battlefields and we act more like cleaners. Basically each mob type can drop a variety of memories and obtaining certain memories unlocks battlefields and upon completing certain battlefields we unlock more areas. Now to make things easier you could create two ways to recieve memories.
    Option 1: defeating mobs has a chance to drop memories
    Option 2: You complete Cleaning operation to obtain points which can be turned in for certain memories (Think of it as killing a certain amount of foes would build up into a specific memory but there is a chance that certain mobs hold a potent memory fragment)

    So basically you create an opportunity for team play in cleaning up the area since the kill would be counted for everyone in party.

    Now the zone itself would start with 3 areas maybe each path would be specified for the job type at first, Light/Leather/Heavy armor. then the branches start to specialize more and create more unique wide range of gear as well as opportunity to obtain unique JT/JA and possibly spells that can be used.

    The problem i see with the two options is they don't make use of the zone and kind of neglect what the players actually want. The first option just makes it the same which in itself was pretty dull 6- battlefields that used the same mob types that really made no sense as to why this was considered WoE. Now the new option is to make it like Limbus with dynamis like downtime of 1 rl day.

    IMO I think people would rather see something like Sky/Sea. Now what works with the idea I'm proposing is that the mobs in question would be able to drop the coins that people use for magian trials so in the same sense as dynamis you could lower the coin drop rate but people would be able to farm the coins non stop if they wanted to rather then waiting a few minutes in between each WoE as it stands now.

    Also with this change you could make the coins tradeable creating a new market for bazaaring that may pickup.

    Overall though I'd just like to see more life in the WoE concept why can't there be a story behind it where Atomos has pulled us into the dimension since he needs help cleaning out the distortion of time and space in him. In order to to that you need to obtain memories that mobs are holding onto however if you do ops you are able to "gather" the memory particles the mobs have and turn it into a usable memory fragment.

    With those memory fragments you unlock battlefields that face you off against iconic XI NPCs ranging from Zeid to Prishe herself but instead of Zeid and Prishe as we know them we may be facing off a Monk version of Zeid and a Dark knight version of Prishe. With this slight augments to them they carry a memory crystal which can be exchanged to Atomos to obtain new JT and JA that can be used for certain jobs but each Crystal would offer at least 1 thing for every job.

    If WoE was made like this it would offer a huge amount of play time as well as a nice option to allow players to customize their jobs to be slightly more unique. I just don't see option 1 or 2 working at all to be honest and I hope the development will take a serious look into the above idea and see the potential fun that can be found through using WoE in this concept rather then another Assault/Limbus area.
    (1)

  5. #165
    Player SNK's Avatar
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    Snk
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    Sylph
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    Quote Originally Posted by Cream_Soda View Post
    2

    2 is better over all, but I don't think it should be limited to once per day. It would be nice to choose who you can go in with though.

    There is a huge problem when you organize a group to work together and a "solo" player comes in, doesn't participate in the strategy, which sometimes can risk the run. They come as a job combo that isn't designed to help the run itself but to abuse the point system so they can rank high and get their own chest and then lots everything that drops.


    Walk of Echoes is supposed to be an easier alternative to Emp weapons, but as someone who completed both hand to hand weapons (WoE first and then Emp), the Emp actually took me less time to finish. (granted, the drop rates have improved since the time I did WoE, the main problem was all the unwanted players coming following us in and lotting drops because they didn't want to make a group of their own )
    This in a nutshell. If anything the monsters you're killing should be only able to be killed by that party and treasure should not be lottable by people outside of that party.

    I've pretty much dropped WoE on the whole because of selfish douches walking in and solo taking coins.
    (1)

  6. #166
    Player Eldelphia's Avatar
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    Eldelphia
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    Shiva
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    WHM Lv 99
    2.

    I'd be more in favour of a tag/permit system but if it's once per day make it JP midnight and possible to hold a KI so that groups can do 2 runs in one session. Which makes it worthwhile as an ls event.

    Loot allocation has to change. What stopped us going as a group was the unfairness of the loot distribution system but it has already been mentioned that that is changing.

    I don't think Fran's ideas are bad actually but as an ls leader I'd rather just have another event I can schedule to help people in the shell. If we're locked to once or twice per day it needs to be instanced and there needs to be more coins available than currently from each run. If you need to, deliver treasure in waves... so for example after defeating a Crab boss, have one treasure chest drop rather than waiting until the end. I understand entirely if you want to limit what drops in there but perhaps put a few coins in a chest/pool after each wave and then but the gear/pouches in a final chest.

    I'd rather WoE was available every game day but if not, then I'd rather have it closed and once a real life day than open.
    (0)
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  7. #167
    Player Olor's Avatar
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    I vote for 1 because I hate only being able to do an event once a day. The way I like to do something is say "okay I am doing X today" and then I spend the whole day doing that - not just 30 mins or whatever.

    Also I think there are better ways to stop people from leeching that don't either

    a) make it so if you want to solo you lock the rest of your server out of the zone
    b) make it impossible to solo

    Soloers should be able to do the event too, and I don't see that working with a reservation system.
    (0)

  8. #168
    Player Kenthedeviant's Avatar
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    Kenthedeviant
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    Ragnarok
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    Quote Originally Posted by Sparthos View Post
    Reservation gives pick up groups and linkshells the ability to bring into the run who they want and work out distribution the way they see fit without distractions from lone wolves.

    Reservation beats randomly smashing together people every time. If you're planning a run of randoms, I don't see why you simply cannot reserve the chamber and do what you do now.
    Great idea! until YOU and your ls wants to enter and various solo players keep reserving it and locking you out... Preventing you from even having a chance to enter. Yeah, accomplishes a lot, huh? The other reason you wont be able to "do what you do now" is that if we're only able to enter once per RL day if option 2 goes though, then we wont be able to spam it like we do now. WoE is hard enough as is, and if we can only enter once per day, solo/duo/trio options will basically be eliminated entirely, because a solo player cannot accomplish squat in a mere 30 minutes per day in WoE (despite what a lot of delusional players may think).
    (2)
    Last edited by Kenthedeviant; 07-13-2011 at 08:44 AM.

  9. #169
    Player Kimble's Avatar
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    Jimb
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    Asura
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    COR Lv 99
    Why not just keep it as it is but instead of the top 5 getting a chest, make it like Voidwatch where everyone gets their own personal chest for clearing the zone? Can still keep the loot pool from regular mobs the same.
    (0)

  10. #170
    Player Ravenmore's Avatar
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    Ravenns
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    Phoenix
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    BLU Lv 99
    Quote Originally Posted by Olor View Post
    I vote for 1 because I hate only being able to do an event once a day. The way I like to do something is say "okay I am doing X today" and then I spend the whole day doing that - not just 30 mins or whatever.

    Also I think there are better ways to stop people from leeching that don't either

    a) make it so if you want to solo you lock the rest of your server out of the zone
    b) make it impossible to solo

    Soloers should be able to do the event too, and I don't see that working with a reservation system.
    I think your not getting what soloer means in this event, 90% of the time the soloers are stalking a LS or 2 and crashing the LS runs. Now if a LS shows up and enter after a true soloer had already went in and been farming for a bit but before the 50% cut off then they get what they get what they get.
    (0)

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