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Thread: WoEs

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  1. #1
    Player Doombringer's Avatar
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    Mar 2011
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    365
    Quote Originally Posted by Olor View Post
    Sure, and I will pay for all those spells with my imaginary gil!

    Anyway - someone asked why people would solo in an MMO - I replied by pointing out that people might want to put their effort into soloing because they can't find other people to do content with them (unless they say, level a job they don't want to play...)

    Like if I wanted to be a whm... I probably would have leveled whm, not BST.

    Anyway, I am leveling BLU for seal pick ups because at least I enjoy playing BLU.

    That said, I can understand why people would want to solo, what with so many people out there demanding you play a job you don't want to play etc. in order to gear the job you do want to play.

    I can understand WHY seal groups want people to be on those jobs (they don't want to waste their time or have 1 more person to share with/whatever) - but I also understand that someone who doesn't want to play by those rules might want to solo. And I generally agree with that person wanting to solo, and think there should be options for people to get things without having to bow to other people's rules.

    /shrugs
    the issue isn't people soloing. the issue is what some people THINK is soloing. if people were actually soloing walk of echos then this change doesn't effect them.

    the people complaining are the people who crash other groups WoE runs to steal drops, and try to justify it by calling it "soloing"


    if people wanna ACTUALLY solo stuff, then they can go nuts with it for all i care.
    (1)

  2. #2
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Rearden View Post
    What content is designed for 18 people...?

    Also, BST is a solo job, so I'm not sure what you expected but if you make a party of 4 people and you need 1x WHM, 1x BLM/BRD, 1xBLU or THF and 1xTank (Can be BLU, THF, MNK, NIN, etc) it's fairly easy to see that you don't exactly fit any of those aside from maybe THF, but Dipper can't proc additional TH so...

    If you're a BST, you should have a WHM sub around 50, so just take that to 90 and 12 hours later you can get seals in pick ups.
    Bst is not a solo job, nin is not a tank. These are roles that have been forced upon them by the community. I for one never solo'd bst and leveled nin as DD with /drk.
    (3)

  3. #3
    Player Cream_Soda's Avatar
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    Mar 2011
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    Character
    Tigerwoods
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    Bst is not a solo job, nin is not a tank. These are roles that have been forced upon them by the community. I for one never solo'd bst and leveled nin as DD with /drk.
    Too bad /war gives more dmg than /drk.

    Not sure what you leveled it as, but certainly wasn't a DD. (at least a competent one)
    (3)

  4. #4
    Player Rearden's Avatar
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    Jun 2011
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    Character
    Rearden
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    Lakshmi
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    PUP Lv 1
    Gimps gon' gimp
    (0)

  5. #5
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Windurst
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    Ziyyigotipyigo
    World
    Sylph
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    PUP Lv 1
    This animosity between endgame linkshells and leechers wouldn't be such an issue if the drops weren't so competitive to begin with.

    Getting a Walk of Echoes weapon isn't supposed to be hard. It isn't supposed to involve sitting in Port Jeuno. Just look at the trials that follow WoE: kindred's crests and high kindred's crests. Most people have enough to complete those last two trials before even starting their first trial! It shouldn't require much more coordination among players than what we see in going after VNMs, for which there is a general lack of concern for jobs or tactics.

    The main problem with WoE isn't the lotting system; lotting drama is just a symptom here. The main problem is that these are battlefields. They require the kind of coordination and dedication that only a committed group can provide. But individuals naturally aren't going to make that kind of commitment without some sort of return on their investment.

    Trying to "fix" WoE by catering to these groups, however, won't get you anywhere. If you've assembled such a group, you're 95% of the way towards getting actual empyrean weapons, so why bother with WoE? Even with plans to allow groups to monopolize a battlefield and its drops, to "give them exactly what they're asking for," I don't see WoE becoming any more popular.

    On the contrary, I see it making WoE even less popular. Perhaps its greatest appeal is its appearance of being a pick-up-and-go activity. Of course, we're here having this discussion because it's exactly the opposite, but the idea of being able to pay your fee and stroll on in is supposed to be an advantage over sitting in Jeuno dealing with /shouts for an hour. Locking such people out will just turn Walk of Echoes into what Dynamis was this time last year.

    Groups can lay claim to areas in Limbus and Einherjar, too. How popular are those nowadays?

    We're not talking about building relic or mythic weapons here. Again, looking at the so-called "trials" for level 85 and 90 weapons, it's not supposed to be grueling. What's breaking WoE is the fact to get weapon "A" you need to focus exclusively on battlefield "B," which all but requires "C" number of players with "D" job mix executing playbook tactic "E." And job mix "D" specifically doesn't include any jobs that can wield weapon "A" to begin with.

    At worst, unlocking an empyrean weapon skill shouldn't be worse than unlocking a mythic weapon skill was back in Nyzul's heyday.
    (6)

  6. #6
    Community Rep Camate's Avatar
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    Howdy!

    As there has been quite a lot of feedback already on the topic of Walk of Echoes adjustments, we’d just like to confirm the type of system everyone really wants, one more time.

    We’d like to decide what the best option for the renewed system is based on your feedback, so please post your opinions by 7/18 (Monday).


    (1)Original open-access system
    •Proceed with adjustments based on the current system.
    (2)Change to reservation system
    •For the reservation system, we are planning to make it similar to regular battlefields. It will be different than Dynamis and Assault.
    •Planning to make entry limited to once per real world day.
    We are also looking into the below regardless of which system we chose to adopt:

    •Reward revamps
    •Item drop rate on regular monsters
    •Difficulty level of Magian-related trials that require different types of coins

    When responding to this post, We ask that you please begin your post with "1" or "2" so that we can easily tally the votes up during our information gathering.
    (4)
    Devin "Camate" Casadey - Community Team

  7. #7
    Player Tsukino_Kaji's Avatar
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    Mar 2011
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    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    As there has been quite a lot of feedback already on the topic of Walk of Echoes adjustments, we’d just like to confirm the type of system everyone really wants, one more time.

    We’d like to decide what the best option for the renewed system is based on your feedback, so please post your opinions by 7/18 (Monday).


    (1)Original open-access system
    •Proceed with adjustments based on the current system.
    (2)Change to reservation system
    •For the reservation system, we are planning to make it similar to regular battlefields. It will be different than Dynamis and Assault.
    •Planning to make entry limited to once per real world day.
    We are also looking into the below regardless of which system we chose to adopt:

    •Reward revamps
    •Item drop rate on regular monsters
    •Difficulty level of Magian-related trials that require different types of coins

    When responding to this post, We ask that you please begin your post with "1" or "2" so that we can easily tally the votes up during our information gathering.
    Regardless of which ever it comes down to, you still need to retain the ability to allow people to still go in solo if they so chose.
    (1)

  8. #8
    Player Tenshiangel's Avatar
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    Jul 2011
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    Character
    Tenshiangel
    World
    Ragnarok
    Main Class
    BRD Lv 95
    1

    (1)Original open-access system

    Definitely has my vote, because I hate the idea of once per real-world day. And I can see people monopolizing an area if it is reserved.
    (1)

  9. #9
    Player Francisco's Avatar
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    Mar 2011
    Location
    Bastok
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    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    I think the best system to start with is #1 - to allow players to continue to do this solo or in small groups.

    I suggest the following changes:

    1: The player who first initiates the battlefield can select loot distribution rules and combat rules.

    - The player can select to allow public lotting or lotting only by people in the alliance who defeated the monster. (This will prevent uninvited people from entering and casting lots without helping in any way.)

    - The player can select to allow or disallow people outside of an alliance to assist on a claimed enemy. (This will prevent uninvited people from "tagging" a mob or "kill-stealing" to obtain lotting rights.)

    2: Adjust the battlefields to encourage both "organized group" and "solo" play.

    I will use Crabs as an example...

    - Crabs will appear in six groups of 4-5.

    » Damask Crab x2, Cyanic Crab x2, Caldera Crab x1
    » Damask Crab x4, Caldera Crab x1
    » Cyanic Crab x4, Caldera Crab x1
    » Damask Crab x2, Cyanic Crab x2
    » Damask Crab x4
    » Cyanic Crab x4


    - Pulling a Caldera Crab will cause the lesser mobs of it's group to assist it, but pulling smaller crabs will not cause the Caldera Crab to attack.

    - Cyanic and Damask Crabs will occasionally repop if they are killed and assist the corresponding Caldera Crab if it is being attacked

    - Cyanic and Damask Crabs become susceptible to Sleep, Bind and Gravity.

    - Cyanic and Damask Crabs become able to be staggered. Staggering one of these enemies gives a small chance for everyone in the battlefield to receive a time extension, temporary items or a boost to attributes.

    - Bosses will no longer "investigate" defeated enemies. Up to two Cyanic or Damask Crabs may still exhibit this behavior. Monsters exhibiting this behavior will only be aggressive to the alliance who defeated the original enemy while on their patrol.

    3: Reward System

    Again, I will use Crabs as an example...

    - Cyanic and Damask Crabs will occasionally drop one or two coins.

    - Caldera Crabs will drop two or three coins and one or two frayed pouches.

    - Defeating a Caldera Crab will grant a Treasure Casket containing several items which can include Frayed Pouches, Dynamis Currency, Alexanderites, Empyrean Armor Upgrade Items, high level equipment and synthesis materials. Only the alliance which defeated the Caldera Crab may cast lots on these items.

    - Defeating all three Caldera Crabs will grant a Treasure Casket. This casket will have unique rewards for each participant. Your reward will be determined based on your overall performance.

    - Players may choose from two options to share unwanted treasure:
    » Add to alliance treasure pool.
    » Add to public treasure pool.


    4: Grief tactics countermeasures.

    - If a Caldera Crab is held by a player or group of players for a certain period of time without being significantly damaged, it will temporarily go into a rage mode.

    - If a player dies or leaves the area when being attacked or chased by monsters, those monsters will despawn and reappear at their original location, unless someone else is on the hate list.
    (1)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  10. #10
    Player larrymc's Avatar
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    Mar 2011
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    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    2 - once per game day - mobs in instanced fights are still soloable.
    (0)

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