Quote Originally Posted by Camate View Post
As I am sure many of you are curious about Walk of Echo adjustments, we managed to grab the dude in charge and confirmed a couple details. The below points outline the current direction the devs are looking into:

• Change Walk of Echoes into an 18 person reserved battlefield
• With the move to a reserved battlefield, the time limitation will be changed from 45 minutes to 30 minutes
• Revamp rewards granted upon clearing the battlefield
• Abolishment of additional rewards to players who are evaluated highly
• Change so that the whole party receives the clear title instead of just the highest evaluated player
• Addition of higher tier Walks of Echoes

They will continue to be exploring the specific content from here on out, so please feel free to leave any feedback!
Suggestion, would it be possible to add more of a story to WoE that relate to the possible rewards, maybe even tie it into a new way to gain abilities and traits. Basically when I think of WoE I imagine it as an area that contain fragmented memories from different dimensions with the overall concept of playing the cleaner of sorts. So basically since there are plans to add more areas you could have it work in tiers where each area has it's own story arc from another dimension so players can just have fun seeing the differen "vandiel" concepts. With those concepts in mind it would be cool if just like abyssea with atma/abyssite, you could obtain memory fragments that could be used to augment your job in certain ways, like changing your JA to another one when you set the the memory to your job and such.

I dunno I just would like to see an event that's more then just "get gear". I'd like to see a variety where the reward could be a new technique to learn to enhance you jobs ability. I think it could be fun and the abilities and traits can tie into the dimension fragment you are attempting to clean out.