Thank you camate maybe now it won't suck but not holding my breath.
Thank you camate maybe now it won't suck but not holding my breath.
With the battlefields becoming reserved, will there still be a 30 minute cooldown between different groups accessing the battlefield? If not, it will be
30 minutes fighting > 30 minutes cooldown > same group enters.
Without the cooldown, it could be
30 minutes fighting (group 1) > 30 minutes fighting (group 2) > group 1 can enter again.
If not, I can see the confluxes being bogged down by solo/duo people, who can lock everyone else out of the conflux until they are done with it.
I doubt that people will team up to clear #2 instead of killing 4 or 5 mobs in #1 or #3, even with these changes.
Unless I missed something, he didn't say there was a minimum number of players to enter. So you could enter zones solo and take up the half hour. It's still possible to solo your weapon, but you have to actually solo it.
The trouble is it does cater for solo players. Its FOV design is for more solo players. The group activiities are only what ever is flavour of the month. At the moment its AF3 2 armour. But if the group has finished the mob it moves off and the event is left behind. Where is the challenges for the groups going to be when you have all got your armour and 1 person is left behind. Its always sorry we have finished doing that go get it solo. Well that effectively means you arent going to get it done. Look at all the posts that people are saying they cant do it because no group wants to go whether its Nyzul Limbus Sky Einherjar. Look at all the individual posts for changes to single jobs because they feel their group isnt utiliing them because they dont have x y or z skills because another job has it. Whether you like it or not this game is about individuals as much as it is about groups. MMORPG is about co operation amongst single people. If you have more time than the next person how many groups do you have to belong to get things done. How often do you run out of stones because you use them with a different group. So whats left for you to do. Wait 6 hours for maybe 1 hour of game play because thats the time the groups are on together. Yeah you can keep your group activity no one crafts in a group. Dont expect craft materials to be the ah because single people usually farm those. Why should these be the only activities left for the soloists. I work harder than any of your group leeches who may hit a mob once or twice I deserve more rewards not less.
Last edited by katz; 07-07-2011 at 05:16 AM.
Make better friends in game.
I showed interest in doing WoE, and mentioned how a pet party of 4-5 SMN/BSTs could easily take down #5 and then mentioned how apparently #7 is easy for a pet group too which has better rewards. Those with pet jobs asked me to setup a time when they're all on and we'd go. None of them have any interest in any coins, if they want a Emp WS they're working on the Emp weapon.
In other words they would go just to help me, that 1 guy who wants coins. The same is true for others in the LS while working on Helms my group all got a set of 6 Voyage Jewels, the rest we gave away to other LS members all they had to do was show up to lot. If they wanted to help awesome but it wasn't necessary.
It is really about the people you or anyone else associates with that determines how you get things in game. If you're with a group or have the mentality to tell someone who was left out to "go solo it" then it's no surprise you have to "go solo it".
I don't think that lowering the amount of time in the zone is a good idea unless you are going to nerf some of the monsters.
Some people like myself still want to be able to solo or low man our coins for our weapons and we don't want to lose out and not get any gains - not to mention pi**ing off other groups by beating them to claim the zone even though I'm just solo. So far all this seems to is be catering to large groups of people while the majority of the people who in fact do walk of echos are actually just low man groups or soloers who team up if its convenient.
Its all well and good trying to make changes to walk of echos - how about upping the drop rate on coins so its like dynamis now rather than dynamis 3 years ago.
I'd still like to better rewards for players who work harder.
You can't have that kind of system in this game. Tanks and melees will always have the upper hand heals and buffers will be put out since they won't be taking damage and healers won't be dealing damage with out getting yelled at by the rest of the party if they did that and not healing or buffing.
I assume that by making it "reserved" it will not be the same failga of old dynamis, and will be an instanced battlefield like BCNMs? In that case it wont be so bad![]()
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