I used Levaithan but basically yah. Fight was kinda a bitch with 5 SMNs, Constantly resummoning, its a very active fight, and you might have to kite sometimes. Its a really huge area so its not a big problem.
You might die but as long as you keep Stoneskin up and yourself buffed, His TP moves aren't particularly dangerous (Unless your a taru, Then you better put up Earthern Armor too).
Just kite and BP, Stay out of range of his AoEs... He spams AoEs a lot... uses Comet and does Chainspell Comet every so often. Gets access to Meteor at low HP, and some stronger AoEs, but nothing too bad. At one point he spammed Chilling Roar like 7~8 times in a row completely freezing our avatars and prevented us from BPing for a good ~minute or so... but thats not really a problem, just slows the fight.
I'd suggest at least 5 SMNs, If they're well geared shouldn't be a problem with just that, if they suck/have less than optimal gear, bring a RDM or BRD for refresh, because its a long fight.
Once again a bit more information in response to some concerns and other questions that have popped up…
Yep! This will be possible.If the group system is similar to the Campaign system style, will this mean that AoE enhancements will affect players outside of the caster’s main party (ex: blood pacts, accession, etc.)?
The evaluation is not a “compared to others”-type of evaluation, it is a fixed point evaluation system. We are planning to make it so you can increase the number of rewards if you surpass a specific amount of evaluation points.You mentioned that after the adjustments, depending on the ending evaluation the number of rewards inside the treasure casket will increase, but if the number increases based on a hidden ranking value this is pretty detrimental. (I want the hidden ranking value to be eliminated.)
As a side note, we will be adjusting the enmity system so that there will be less of a chance that a monster will come running towards you in the same spot that you just defeated a monster, we will also be adding a warning message.
Besides all of the things we have outlined thus far, there will be no other changes to the Walk of Echoes system. With that said, as some have been concerned about this, sacking monsters with a separate party will still be a viable strategy.
Devin "Camate" Casadey - Community Team
Are there any plans to adjust the reward system itself?
Some people just come on jobs that can abuse the point system to get the best reward.
For example, nin/dnc can rack in evaluation points from taking damage, healing, enfeebling, dd'ing, debuffing, and magic damage.
Where as a mnk/nin who tanks each mob and is obviously a huge contributor to the run's success can often go without a chest at all because they cap damage taken and damage given rewards and don't have much else they can do in that department.
As is now, people just come in on the jobs that rack up the most points.
While I see the concern here, Will that really be a big problem after this udpate (he said you wont be judged "based on others" only based on your own actions).
Meh, Now that i think about it it'll still mean certain job combos will get higher exp/eval's and thus will form the best job to go as...
It kind of confuses me how they think of this as an appealing event, it doesn't even seem like they are changing anything lol.
WoE should be more open ended and story based, I dunno why it's nothing more then a beat these specific mob type event lol. Like, when i think atomos, I think an area of discarded realms and foes from different dimensions not a realm where the same mob type is sectored off and you have to eliminate atomos's crab problem.
Which basically emulates the rest of the game. I know some haven't liked the evaluation systems presented in Campaign or WoE because being a one-trick pony usually results in lesser reward, but these are also some of the few events where truly being a hybrid class and acting on that is a benefit, as well as taking the time to level skills you might not otherwise use in basic party play. Sadly, the actual rewards are nowadays antiquated, useless from the start, or too random to rely on for a mix of entertainment and progress.Meh, Now that i think about it it'll still mean certain job combos will get higher exp/eval's and thus will form the best job to go as...
Eliminating the competition factor is a good start, though. Takes less off what the other guy is doing since it means they're not outright stealing from you. Overall, I feel like contributing hybrids should have an easier time reaching specific reward breakpoints while those playing roles of lesser variety could still reach the same, but with some diminishing returns involved since odds are their singular purpose can be performed to a greater effect than the hybrid.
Yah, Anyway, the problem their discussing is that multiple different jobs are required to complete and win a Walk of Echoes room. But since some job combos guarantee a higher evaluation, people chose those jobs over useful jobs to complete the run.
And i see their concerns in retrospect. But i do like they're removing the "Competition" Factor and removing the "Ranking" Factor.
But uh, This might just be misunderstanding, But are they limiting Walk of Echoes to once per RL Day? Someone said that to me and i couldn't find it
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