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  1. #11
    Player Deception's Avatar
    Join Date
    Jun 2011
    Posts
    4
    Character
    Deception
    World
    Shiva
    Main Class
    DRG Lv 90
    I was thinking the horutoto ruins thing, and was thinking maybe they want us to use toraimarai? but then why would lower level players need to level past 75 to get a rank 2 mission done? that site is messed up. about the af quest room thing. the higher leveled monsters traditionally stay in the lowest parts of the dungeons, not at top. If that could possibly be changed. One shouldn't have to sneak/invis through anything really. Having to snk/invis through ultra-high mobs to get to a lower leveled monster area is a bit ridiculous in my honest opinion. I'm glad the developers occasionally read these pages. I appreciate that they are adding new challenges for older players, but they shouldn't be put in place in ways that deter newer players from getting farther.
    (0)

  2. #12
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    They should've looked at the older high level zones for monster placement instead. They keep trying to make sure you don't have to have any of the expansions to keep up with the level cap increase if you want to, but honestly, why would you need Lv90 for anything if you don't have any of the expansions?

    They could've used Ro'Maeve, The Boyahda Tree, Gustav Tunnel, Kuftal Tunnel, Ifrit's Cauldron, Den of Rancor, The Shrine of Ru'Avitau, Ve'Lugannon Palace, Al'Taeiu, The Grand Palace of Hu'Xzoi, The Garden of Ru'Hmet, Pso'Xja, Uleguerand Range, Newton Movalpolos, and I could name any number of WotG or Aht Urhgan zones too. The bottom line is that it seems slightly unnecessary to place the high level creatures in most low level zones. Even in Fei'Yin, where they could've put these things in out of the way spots for the lower level quests, they were placed in the room for WHM AF and on the path to the Qu'Bia Arena - the site for Rank Mission 5-1. I have friends considering a return to the game that might need to start over, but they would be woefully unprepared to have to deal with a Lv95 Ghost in Fei'Yin for a mission they may be attempting at Lv50 or 60. Sure I might be along to help them, but what if they wanted the fun of joining other new players for a challenge? They could not longer do that thanks to this new set up.
    (2)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  3. #13
    Player Kimmie's Avatar
    Join Date
    Jun 2011
    Posts
    3
    Character
    Kimmie
    World
    Bismarck
    Main Class
    PUP Lv 95
    We really have people that don't understand why we want to level to 90. You get to be the bad dude running into the area. These new books and pages really should have been put in without enemy changes to help out the lower level players. Anyone who is 70+ is going to level up in abyssea anyway. Skillups are easier elsewhere.

    It sucked running through inner horutoto and suddenly having 6 decent challenge goblins on me and die when I'm running through a level 10 area to a level 25 area to do a polearm trial.

    Onions for cooking will be a little tougher to get now also.
    (0)

  4. #14
    Player bungiefan's Avatar
    Join Date
    Mar 2011
    Location
    Ragnarok
    Posts
    188
    http://parchmentpaper.blogspot.com/2...here-they.html

    Just so everyone has no doubt as to what mobs are where and what aggroes to what. It seems like many of the new mobs don't aggro.
    (0)

  5. #15
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    i believe they mentioned in an update note that aggro behavior would be changed. However they then changed that note to reflect that certain zone's new mobs would be removed from the list of areas that would have their mob's behavior changed.

    Glad to see some specifics out now bout what aggros to what and where
    (0)
    Last edited by Alpheus; 06-09-2011 at 03:28 PM.

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