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  1. #1
    Player Tetsujin's Avatar
    Join Date
    Mar 2011
    Posts
    150
    Character
    Tetsujin
    World
    Cerberus
    Main Class
    PUP Lv 99

    Mob Placement = Problem

    So, this new mob placement has been quite the situation around vanadiel.
    Just some small things I noticed.

    There's lvl75 mobs in Zeruhn mines (where low levels should, theoretically, be mining)

    There's ridiculous stuff in the basement of garlaige citadel, meaning it's infinitely harder to do coffer key quests now. I'm sure it's the same in other dungeons. Good luck getting your AF gear.

    Now there's some tougher mobs in Ranguemont Pass. You know, that place that low level jobs pass through on the way to beaucedine when trying to unlock ice weather for their SMN unlocking quest? The mobs are right on the pathway from Point A to Point B. Fun.

    This only things I've noticed from three days of playing. Obviously, SE needs to figure this one out, because if these mobs stay here, things won't pan out well.
    (1)

  2. #2
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    Places like Zeruhn Mines had their aggro behavior changed during the emergency maintenance teh other day if I'm not mistaken either that or its planned in upcoming updates/maint. They do plan to make similar changes to similarly affected areas but sadly Ranguemont and Garliage are exempted from such changes if I remember correctly. I agree with you tho bout the placement being bothersome
    (0)

  3. #3
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Tetsujin View Post
    So, this new mob placement has been quite the situation around vanadiel.
    Just some small things I noticed.


    Now there's some tougher mobs in Ranguemont Pass. You know, that place that low level jobs pass through on the way to beaucedine when trying to unlock ice weather for their SMN unlocking quest? The mobs are right on the pathway from Point A to Point B. Fun.
    With the new extended durations of Sneak / invisible and I'm assuming the tougher mobs are after the door (Haven't been there to check yet) It shouldn't be a problem, unless there are true sight / tru hearing mobs in there.
    (0)

  4. #4
    Player Alpheus's Avatar
    Join Date
    May 2011
    Location
    My Allegiance? I'm usually on whatever side Zordon is on
    Posts
    285
    Character
    Alpheus
    World
    Asura
    Main Class
    WAR Lv 99
    actually it can be a problem since stealth options can get expensive invis is 40k, 2 stacks one of each stealth med is 27k total and singles for those meds are 3k . To new players who need glacier access or who choose SMN as their first advanced/extra job are kinda SOL. The book at teh beginning of Ranguemont tho able to dispense stealth for 5 measly tabs is useless because you have to operate the door to get further in. If the book at the entrance was instead placed beyond the door mechanism then it would solve the issue really
    (1)
    Last edited by Alpheus; 05-17-2011 at 03:40 PM.

  5. #5
    Player Dimitrius's Avatar
    Join Date
    May 2011
    Posts
    21
    Character
    Dimitrias
    World
    Shiva
    Main Class
    PLD Lv 50
    The new mobs effect noob questing to. I just ran into um the other day in Horroto ruins doing a beginner quest in windy. They have those new mobs rite passed the cracked wall their that leads to the 3 mages gate door area.
    It would be better if those mobs would only aggro lvl 70+ characters, or have it where they only attack if you attack um first.
    (0)

  6. #6
    Not to mention you need to drop Invis to interact with almost anything, there's a help.

    Alternative: s/i to get where u need to go, bring a level 90 blm or dark friend to stun the aggro, instant warp out! Oh wait, that quest requires you to fight something, ok, you're screwed.
    (0)

  7. #7
    Player Romanova's Avatar
    Join Date
    May 2011
    Posts
    295
    Quote Originally Posted by Tetsujin View Post

    There's ridiculous stuff in the basement of garlaige citadel, meaning it's infinitely harder to do coffer key quests now. I'm sure it's the same in other dungeons. Good luck getting your AF gear.

    I actually just did the rdm quests last week for af1, and I can say this statement is completely misleading.

    1. the coffer key mobs are condensed to 1 room in the basement. All you have to do is sneak/invis to that one room and you will not aggro any of the high level mobs from the outside while farming.

    2. there are no treasure chest spawn points where the high level mobs are. They are all upstairs past the gates, and the mobs there are still the same.
    (2)

  8. #8
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    There's an even bigger problem with the ones in Rangemount Pass. SE didn't think this one through. Before the ahrimans were around level 34-36, which was good for lower levels to farm the ahriman lens for one of the Jeuno quests. Now they're way too high level, and I've hit a wall with what quests I can do in Jeuno until I hit my late 70s and can kill the ones in Beaucadine Glacier. Cheers SE, you've stopped lower levels from being able to quest in Jeuno.
    (0)

  9. #9
    Player Kaiichi's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    150
    Character
    Kaiichi
    World
    Bismarck
    Main Class
    DRG Lv 99
    I haven't been able to witness any of the new placements of mobs, however, my little sis called me all pissed because of what was in inner/outer hotoho runes outside indurst, and if shes complaining there has to be a problum as most things just roll off her sholders.
    (0)
    Warning: You have the right to remain silent. Anything you do or say will be misunderstood, misworded, misquoted, and then used against you. For this is the law of the interwebs.

  10. #10
    Player Kavik's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    254
    Character
    Kavik
    World
    Fenrir
    Main Class
    PLD Lv 99
    I agree something needs to be done about the aggro situation.... i'm lvl 90 on several jobs and i cannot run through rangemount pass without aggro'ing something(without snk or invis the whole way) or being able to EASILY and i mean in one or 2 hits, kill everything, yeah i can just warp to glacier, but this becomes really annoying when i want to help someone get somewhere when i can usually just run them through and kill anything they happen to aggro in one or 2 swings or as a job that moves faster instead of having to be stealthy. I think non-aggresive mobs would be the best route, just remove the aggro from those mobs entirely.
    (0)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


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