No new ammo as far as I can see.
No new ammo as far as I can see.
If increasing ruszor fangs drop rate really is all SE did I think it's safe to say the "Dev team" is two guys with one Ipad. >.>
They also added Ruszor Quivers, Oberon Bullet Pouches & the like to treasure casket drops, and possibly other sources as well. Don't go whining "They didn't do anything" before you know the full extent of what's come out. For all you people know, some of the crafting materials like Ruszor Fangs might come up as "Crap drops" in Voidwatch.
The truly mighty ones don't flaunt their power.
How can I explain this to you... The sly eagle hides its claws.
I hope that's not the case or ammo prices won't change since void seems to not have much popularity vs abyssea. But I guess a bandage fix is a start while we wait on 99.
14 ruszor fangs up atm on our server which will make 84 stacks of arrows if there are no hqs on the arrowheads or the arrows. With hq's you are looking at over 100 stacks of arrows on the auction house that you can make for about 5k a stack. Of course you need to have or know a bonecrafter, but at least arrows are there now even if they are still a bit of a pain to get.
How so? If Ruszor arrows are the top arrows, and the problem was fangs had a 1% drop rate, then the problem is fixed. Theyre not gonna make infinite arrows for you to buy at 1g a piece.
if you dont know any bonecrafters or what not, thats your problem. its a MMO for a reason.
Fangs were not the only issue. You need multiple high lvl crafts to make the materials and then multiple high lvl crafts to make the arrows. Which usually means the cost will be high unless you can find some really nice people who are willing to stand around while you craft ammo and not ask for any gil in return.
Yes it's a MMO but this much effort just to make standard ammo for your current level is way over kill. Not to mention the cost/dmg ratio vs. other classes does not match up at all.
My hope is they stop trying to spread Ammo between soo many high lvl crafts and just make it a high lvl woodworking with 2 low lvl crafts. Or just get it over with and add a Ammo NPC like every other MMO already has.
It's not that hard to find any random clothcrafter to synth the fletchings, bonecrafter to synth the arrowheads, and then a woodworker to be in party to do the synergy. But perhaps I'm spoiled since I took the time to level woodworking to 100 on a second character (like a week), synergy to cap on 2 characters (like 4 days each), and have a brother who leveled bonecraft.
Regardless of how you obtain it, ammo represents a significantly larger series of hoops that Rangers have to jump through just to play the job, relative to all other jobs except Corsair. Most other DD's you can just go out and start damaging things. Ranger you HAVE to have ammo to even be functional. If Ranger's damage was significantly better than other jobs to match the effort, or it could DD without having to worry about taking damage from the mob, the cost would be a little more justified. But why should Rangers currently need to put so much more effort into the job for the same results as other DD (sometimes even less)?
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