Camate, please tell Director Matsui this: Don't waste your time with insignificant gimmicks, focus on the real issues the jobs are facing.
I would like to call attention to what was said in the "Job Adjustments Manifesto" ( http://forum.square-enix.com/ffxi/th...ents-Manifesto )
Nowhere in that list do you see ammo as a concern. It's a trivial matter compared to the real issues surrounding Ranger: HATE.Originally Posted by Gildrein
Ranger deals its best damage at a distance, but when Ranger deals its best damage, it draws the monster's attention. Ranger draws the monster's attention, the monster chases the Ranger, drawing the monster away from the melee who are on it, and reducing Ranger's damage by no longer being at a distance.
It's really pushed a reliance on the relic weapons, Yoichinoyumi and Annihilator, because of their fixed-hate weapon skills, and even that's not enough to keep them out of trouble, as the white damage on those weapons is crazy.
The third example turned out to be Decoy shot, and it helps, but it's not nearly enough. We were promised a TRAIT enmity reduction based on our position, and that hasn't come through for us. Ranger has NO defensive ability to speak of, is severely lacking in damage reduction gear, and inconveniences everyone else when they pull hate unless they're standing in melee range and that's exactly what you're NOT supposed to do on Ranger.
I'm not saying the natural recycle is a terrible idea for Ranger, but I don't want you to think "We gave Rangers natural recycle (that we don't really need), so we're not going to give you an enmity reduction trait (that we DO NEED)." The current situation is such that a person basically NEEDS a relic weapon in order to be able to play the job as it's intended.
That's my feelings on the matter. I'm all for seeing Ranger get some much-needed love, but give us what we need, not some silly distraction.
-Ryx


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