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Thread: RNG Ammo

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  1. #1
    Community Rep Camate's Avatar
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    Hello!

    Producer Matsui has been carefully looking into ways to address players’ concerns about ammo costs, and is planning on the below changes:
    • Recycle job trait
      • Instead of acquiring this trait via merit points, it will be learned naturally through leveling. The strength of the effect will increase in tiers depending on your level.
      • Adding merit points to the Recycle category will enhance the activation rate.

    While there were other suggestions given as feedback, the development team feels that increasing the effect of Recycle holds the most benefit. They are still in the midst of discussing what would be a good amount to enhance it, but as a starting point they have currently mentioned a rate of 90% with the job trait, merit points, and equipment. Please note that they are not planning any kind of damage decrease to go along with these changes.

    We will be sure to keep you posted on any additional information we hear!
    (19)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player Ryce's Avatar
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    Mar 2011
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    Ryce
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    Odin
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    PLD Lv 99
    Quote Originally Posted by Camate View Post
    They are still in the midst of discussing what would be a good amount to enhance it, but as a starting point they have currently mentioned a rate of 90% with the job trait, merit points, and equipment.
    I don't know anything about the current activation rate of this trait, but I read this as a maximum 90% enhancement to it's current effect. Translation: If it's currently 10%, you can boost it to 19%.

    I could be completely wrong here, but I'd hate to see people crying foul when this ends up being not as earth-shattering as it sounds.
    (0)

  3. #3
    Player Sapphires's Avatar
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    Character
    Sapphire
    World
    Valefor
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    DNC Lv 99
    Quote Originally Posted by Ryce View Post
    I don't know anything about the current activation rate of this trait, but I read this as a maximum 90% enhancement to it's current effect. Translation: If it's currently 10%, you can boost it to 19%.

    I could be completely wrong here, but I'd hate to see people crying foul when this ends up being not as earth-shattering as it sounds.
    Without much effort you can get about 50% recycle just with scout beret, 5/5 recycle merits and libeccio mantle for rng.
    People selling ammo will probably try to adjust their prices upward based on lower sales volume if people are able to hit 75%+ recycle rate with any further changes.
    Personally i'd like to see them strike a balance on increasing availability of synthesis materials to curb the costs since stuff like adaman ore is pretty hard to come by.
    (1)

  4. #4
    Player Ryx's Avatar
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    Character
    Rayix
    World
    Asura
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    DRG Lv 99

    Recycle is for people who shouldn't be playing Ranger

    Quote Originally Posted by Camate View Post
    Hello!

    Producer Matsui has been carefully looking into ways to address players’ concerns about ammo costs, and is planning on the below changes:
    • Recycle job trait
      • Instead of acquiring this trait via merit points, it will be learned naturally through leveling. The strength of the effect will increase in tiers depending on your level.
      • Adding merit points to the Recycle category will enhance the activation rate.

    While there were other suggestions given as feedback, the development team feels that increasing the effect of Recycle holds the most benefit. They are still in the midst of discussing what would be a good amount to enhance it, but as a starting point they have currently mentioned a rate of 90% with the job trait, merit points, and equipment. Please note that they are not planning any kind of damage decrease to go along with these changes.

    We will be sure to keep you posted on any additional information we hear!
    Camate, please tell Director Matsui this: Don't waste your time with insignificant gimmicks, focus on the real issues the jobs are facing.

    I would like to call attention to what was said in the "Job Adjustments Manifesto" ( http://forum.square-enix.com/ffxi/th...ents-Manifesto )

    Quote Originally Posted by Gildrein
    • Vision
      Hunters who use the wisdom they gain from tracking Vana'dielian beasts to deliver excruciatingly painful and precise attacks from long range, yet almost never draw the target's attention away from the front lines.

      We plan to enhance rangers' ability to stay out of sight and out of the minds of their targets while rewarding their long-distance efforts.
    • Example Adjustments
      • Adding the effect of Subtle Blow to ranged attacks that are unleashed from a suitable distance.
      • Adding an effect to ranged attacks from an enemy's side or back that reduces enmity.
      • Adding an ability that increases enmity towards party members positioned between the ranger and his/her target.
    Nowhere in that list do you see ammo as a concern. It's a trivial matter compared to the real issues surrounding Ranger: HATE.

    Ranger deals its best damage at a distance, but when Ranger deals its best damage, it draws the monster's attention. Ranger draws the monster's attention, the monster chases the Ranger, drawing the monster away from the melee who are on it, and reducing Ranger's damage by no longer being at a distance.

    It's really pushed a reliance on the relic weapons, Yoichinoyumi and Annihilator, because of their fixed-hate weapon skills, and even that's not enough to keep them out of trouble, as the white damage on those weapons is crazy.

    The third example turned out to be Decoy shot, and it helps, but it's not nearly enough. We were promised a TRAIT enmity reduction based on our position, and that hasn't come through for us. Ranger has NO defensive ability to speak of, is severely lacking in damage reduction gear, and inconveniences everyone else when they pull hate unless they're standing in melee range and that's exactly what you're NOT supposed to do on Ranger.

    I'm not saying the natural recycle is a terrible idea for Ranger, but I don't want you to think "We gave Rangers natural recycle (that we don't really need), so we're not going to give you an enmity reduction trait (that we DO NEED)." The current situation is such that a person basically NEEDS a relic weapon in order to be able to play the job as it's intended.

    That's my feelings on the matter. I'm all for seeing Ranger get some much-needed love, but give us what we need, not some silly distraction.

    -Ryx
    (6)
    The truly mighty ones don't flaunt their power.
    How can I explain this to you... The sly eagle hides its claws.

  5. #5
    Player Afania's Avatar
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    Afania
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    Bahamut
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    BRD Lv 1
    Quote Originally Posted by Ryx View Post
    I'm not saying the natural recycle is a terrible idea for Ranger, but I don't want you to think "We gave Rangers natural recycle (that we don't really need), so we're not going to give you an enmity reduction trait (that we DO NEED)." The current situation is such that a person basically NEEDS a relic weapon in order to be able to play the job as it's intended.

    That's my feelings on the matter. I'm all for seeing Ranger get some much-needed love, but give us what we need, not some silly distraction.

    -Ryx
    I wouldn't say cheaper cost isn't silly distraction nor "don't really need", when there are many times a player is being asked to come RNG or COR to help out, and player refused to and would rather come another job because he/she isn't in the mood of spending a couple hundred K of gil just to help. Plenty of ppl did that, including some relic RNG. I did that(sometimes) too, if LS want me to help a random VW which I don't need anything and don't get any benefit, I can. But I can't promise that I'm always in the mood to spend a couple hundred K just to help friend/LS. Either I'm coming another job(as previous post stated, don't play it if you can't afford it. So why should I play it if I can't afford it?), or you sponsor my bullet. And I'm not the only one doing that, plenty of well geared anni RNG does it too, that they often demand to come mage if they're not in the mood to spend a couple hundred K to help LS/friend.

    Cheaper cost address the issue that you can get ppl to play the job easier when the pt needs it. Of course I'm not saying hate issue for none-relic RNG isn't important. But there's a reason why RNG and COR are one of the least played job in FFXI. In the case of COR, it's very high demand and still one of the least played job.
    (0)

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