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Thread: RNG Ammo

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  1. #1
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    May 2011
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    heh basically they need to first and foremost fix enmity for a level 99 environment, then give the proper tank classes newer abilities that actually compliment the enmity system overhaul and allow for tanking to be practical.

    when given a full compliment of buffs rng doesn't slack as much as you would think, but there is a lack of snapshot gear, the only buff that adds snapshot is a roll, which is probably better spent towards chaos/tacticians. that and we have no real way of pulling through if we take too much hate too soon save dying. (though decoy shot is pretty awesome)
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  2. #2
    Quote Originally Posted by Nala View Post
    heh basically they need to first and foremost fix enmity for a level 99 environment, then give the proper tank classes newer abilities that actually compliment the enmity system overhaul and allow for tanking to be practical.

    when given a full compliment of buffs rng doesn't slack as much as you would think, but there is a lack of snapshot gear, the only buff that adds snapshot is a roll, which is probably better spent towards chaos/tacticians. that and we have no real way of pulling through if we take too much hate too soon save dying. (though decoy shot is pretty awesome)
    the full slat of buffs? that could be said about almost any job. my point is our base numbers; you can address most things in this game with a combo of buffs, gear, food, meds, picking a prey weak to your damage type and possibly atma effects depending on zone. But a discussion of job shortcomings should start with a solo, base gearred job with no buffs, otherwise you can't address a core issue, like EES being effectively nothing.

    so, on that note, I loved playing with Xbows, using my elemental bolts and the like, coupled with actually being able to shoot at high speeds. Why isn't there a decent end-game Xbow? and don't say the mythic rocks, I know it looks sweet but the entire mythic system is stupid hard to complete, regardless of weapons, and the numbers that exist totally bear that out. Until they bring the difficulty down to something REASONABLE mythic simply isn't a viable path to take. And for the DPS junkies who insist you take gun, you are simply wrong. An Xbow that would scale into end-game levels would allow you to take almost 3 shots to every 1 with a gun, so while you would need to connect 5 times for every 2 gun connects, the damage from those 5 are about a wash-but with the added bonus of the stat or elemental effect on MOST bolts which-properly exploited-can even make them more efficient. Not to mention bloody bolts can keep you alive, can't say that about much in the gun world.
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