The price in the eyes of the bow/gun user actually changes a bit more when you acquire a lower hit build (3hit or so depending on atmas/traits/gear/etc or less in VWNM) which means that 50k stack of 99 end up being 2 arrows or less if you only WS them after a few fights especially if you don't recycle... 33 ws = 1 stack. Some days i swap out of rng and onto dnc/drk/smn/blu/??? and cash in stuff to deal with the upkeep for that job as well as the others.
While people will say something about farming i'd like to point out the perpetual loss over time for those who might want to buy armor upgrades or would rather spend money on devious die-that-don't-drop/heavy plates/liminal-things-that-don't-drop. What i spend on food and arrows a day kinda puts me back 1 die/residue a day IF they pop up at a reasonable price.
I haven't had the time to check out the new adjustments but for a rng we need a strong bow/gun and strong arrow to catch up with those who's weapons do half or a quarter of our weapon's base damage in this game.
We consistently compete for slots/damage and are an AH/crafting/synergy dependent class. Please reevaluate our ammo.

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