Anyone else thing Scavenge should be overhauled completely and make it dig up Temp items relevant for RNG(Swiftshot Tonic for example) and "Temporary Ammo". Ammo with comparable or better stats than currently available ammo to make it worthwhile JA to use endgame?

Was also thinking of a level 1 bullet/arrow/bolt with 0 DMG on it that has Recycle+100 on it that can be used for skillups for jobs that aren't RNG and lack acc bonus that want to cap their ranged skills. Also spending gil to skillup is painful for RNG as most of the ammo we spend gil on to initiate a ranged attack will end up missing due to low skill, thus wasted gil. A trainee bullet/arrow/bolt with Latent Effect: Recycle+100 would be awesome whereby the latent effect is activated when your skill is uncapped. I don't see how this could be taken advantage of seeing as how the damage rating would be 0 so the only damage you'd get is from the Bow/Gun/Xbow's DMG.