There are crafters, the problem's in the materials. I've given it a little bit of thought, and come up with a couple ideas as to how SE could throw us a bone without doing much at all.
Ruszor Arrows...Ruszors are annoying, and there's little reason to fight them, aside from their fangs. But what if we gave people another reason to fight them, like involving them in magian trials for a popular weapon path or two, and make the drop rate a little better on their fangs. It'd have to be a trial that people are going to do, regardless of challenge, like the cure potency staff, or an empyrean weapon upgrade trial. Tbh, I'd kinda like this *not* be a Blm-related trial, since Blms (esp. the quality ones that do magian staves) are notorious for having inventory nightmares, and since Ruszor Fangs don't stack, you could see them quickly going to waste.
Option two is Voidwatch. You get a lot of crap drops in Voidwatch because they feel the need for "everyone participating to get something, even if that something is crappy." But what if we added the materials used to make modern RNG ammo to the pool for that crap, and made it fairly prevalent? You'd have people doing Voidwatch putting materials into circulation, etc, etc, ammo appears on the AH.
Voidwatch, in turn, being HARD content as opposed to kiddie-land abyssea, gives RNG the opportunity to do its job again, and should hopefully see some revived interest in the job. Ranger shines better against high defense, non-zergable mobs, being less reliant on buffs and haste (which ranger doesn't need, we are NOT a melee) to do steady, consistent damage from outside of AoE range. There's more to strategy than who can do the most damage to a wild rabbit. Could you zerg down Voidwatch NMs? Maybe. But why would you want to, you're not going to get drops that way.
They mentioned in the nin post about add non-synergy recipes for the master ninjutsu tools, would it be unreasonable to do this for ammo as well? I understand the idea of rewarding people for using synergy, so tone the yields back to normal ammo 33/66/99 yield model. As-is, the synergy recipe for Ruszor arrows is actually pretty stupid efficient. 1 Ruszor Fang = 6~36 stacks of arrows, depending on HQs.
Dark Adaman Bullets / Bolts & Oberon's Bullets - These use crafting materials already fairly common in the game. Just add the option to synth them without synergy at a less efficient ratio, and it should work itself out.
That's my two gil on the matter. Now back to more important matters, like when we're getting our passive enmity reduction trait based on position or info on the recast / effectiveness of Decoy shot.


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