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Ok, so I've been thinking of ways to solve RNG's issues with emnity. The things I've come up with are asking s lot of the dev team, but it would put RNG back on the map. We do pay for the damage we do each shot, so why shouldnt we be an awesome form of damage?!
Things that would work:
- Eliminate distance modifiers, and let RNG be what it was when it was created, instead of trying to mold it into some sort of complex damagedealer that is more of a neusance than it is worth. Yeah kraken club rng would be insane, but for 40m, or a .5% chance of getting one from "Up In Arms", its not like it would be every RNG in the game...DRK with kraken club is still better for dmg for the most part
- Have a 30 second ability that allows emnity gain from a weaponskill to have a delay of about 5 seconds, so you could run to the sweet spot, hit the ability, weaponskill, and run back in to normal melee range without dragging the monster all over the place.
- Add an ability or a special ammunition that is used on a party member that works basically like a reverse callobrator and dumps a portion of your emnity on the tank until you have time to get behind them and use rng trick attack dealio.
- Lastly is a bit extreme, but the only thing left would be a super special ability that allowed RNG to use an ability called "The Orb of Confusion", which converted 10,000 of your accumulated experience points into a single merit point for use on another job, so you could just level-down and make really good use of all thise hard earned experience points on jobs that worked correctly.
Sorry for the harshness on that last one, i was initally going to name it something else that would have been bad-news-bears, but the sponge bob referrence seemed pretty awesome, so i went with that..

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