at least have materials purchasable, crafters use ammo, food and ninja tools as their income source. That's also why so many rng, nin and cor level crafts to make their own ammo. But the scarcity of materials for end-game ammo is a problem. So is the lack of market for end-game ammo on the crafter's side. Why should a crafter keep putting the same stuff up on the AH every 3 days on the off chance that this go round a player might buy a single stack of his Antlion arrows-after he's already paid 3 weeks worth of AH fees?

Even bazaaring it is a problem, unless you put it on a mule when you are AFK this stuff takes space in your character's active inventory, and if you want to actually play your character you are probably not going to be in an area where people are shopping for ammo! And not everyone has 2 seperate systems and 2 seperate discs to dual box a mule to just sit there hoping a customer decides to walk by.