I agree with Lokithor here. Ranger needs a reason to be played again, outside of diehard dedication. There are two parts to fixing this:
1. Add mobs with insane levels of defense/evasion. Ranger has ALWAYS shined better against the hard mobs, esp. those with lethal AoEs, like Gods in Sky (even post-floor removal), Fiat Lux' Shadow Lord, etc.
2. Fix Ranger's enmity dilema. While you can't fix stupid suicidal retards, an intelligent, restrained ranger should be able to keep themself out of the mob's attention. Vicious cycle that's been going since they distance equation was added (and disregard anyone who wants the distance factor removed -_-): Ranger stands at ideal distance > Ranger deals its best damage > Ranger pulls hate > Mob chases after the Ranger > Ranger is no longer at ideal distance, doing their best damage + everyone's pissed at the Ranger for moving the mob.

I've heard Decoy shot has potential, I haven't really had a chance to play with it myself yet, since it's in the harder events like Voidwatch that I think it's going to be the most pronounced. Sadly, I don't have the kanican-type reasoning or the patience to do the necessary tests to decipher the exact effect. I'm still waiting to see about our PASSIVE enmity reduction trait, but my gut's afraid we won't be getting it this update...may Altana have mercy if we don't see it in the next tho.

A couple additions to the crafting-side would help tho:
1. Add non-synergy recipes for everything made via synergy. Lower the yields as a trade-off.
2. Add/Increase drop rate of the annoying materials (such as Ruszor Fangs) to Voidwatch's "Crappy drop" pool.

While I'm sure that we'll see new ammo at 99, right now, Ruszors & Dark Adaman are the main factors. Ruszors are a total pain in the behind to farm, and rarely drop fangs in my experience. The main consolation is that the synergy recipes are stupid efficient, yielding 6~36 stacks of arrows per fang, depending on HQs.

Ammo is a necessary cost of Ranger. The fact that Ranger isn't free is part of what's kept the unskilled masses from playing Ranger, and I've always rather enjoyed that. I could invite Rangers without worrying about them being absolutely TERRIBLE like you do with any of the "Bandwagon jobs" of the time. And while yes, Ranger was bandwagon for a time in the wake of the Penta-Nerf while we still had our damage floor, that was also back in the day when people generally tried hard to be good at their jobs (except Plds, those were the dark ages /shudders).

That's my two gil on the matter.

P.S: Fancy60, these are the "English" forums, so please speak english.