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Thread: RNG Ammo

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  1. #1
    Player Luvbunny's Avatar
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    Mar 2011
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    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Simply by altering the ways you can make ammunition would be a great help - or have vendor that sells the materials at reasonable price, or buy direct ammo from them. The goal is to make the job accessible and not restricted by gils and materials.
    (3)

  2. #2
    Player scaevola's Avatar
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    Mar 2011
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    Scaevola
    World
    Cerberus
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    THF Lv 99
    It really doesn't seem like a difficult problem to fix; just increase synergy yield and put firesand at a low price on an NPC vendor.

    They HAVE made good on their promise to increase the flow of ingots, but they way in which they've done it (random "bust" rewards from events that give crafting materials and Abyssea gold boxes) has made this increase in supply so erratic that the people getting them are encouraged to vend them all and the RNGs/CORs don't get to see any benefit.
    (5)
    Last edited by scaevola; 09-12-2012 at 06:50 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #3
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    May 2011
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    Or the general recipe concept revamped, arrow/bolt heads (base material + base material yeilds 6-12) shaft (relatively cheap) + fletchings (2x wings/feathers yeilds 6-12 relatively cheap) yields 33-99 (or 99-297 for higher tier synergy recipes)

    Bullets Ingot (base material) + fire sand (relatively cheap) yields 33-99 (99-297)

    So in the case of adaman bullets beyond the fact that they are needed for high level smithing there is also a yield inequality or imbalance, generally with bolt/arrow heads they use 1/2 expensive/rare base materials but an intermediate syth stretches them out to 6 more syths as opposed to the 1 syth you get from bullets.

    So to put that into perspective arrows can be produced at a 6:1 ratio by comparison using the recipes alone, now this doesnt even take into consideration that adaman ingots are already more expensive then most arrow/bolt recipe components (well even if you are talking about adaman bolts still 6:1)

    My solution introduce shell casing's (shaft type intermediate and generic go between for all bullet recopies = arrow wood, perhaps add an alternate type cannon shell for use with a neo culverin type weapon and syth able cannon shells!) add an intermediate bullet/slug syth that stretches ingots out for bullet syths, could have a lower overall yield to keep bullets more expensive (nq yields 3 vice 6 or recipe requires 2 ingots but still yields 6)

    Also considering that adaman is in high demand for crafters as well perhaps ontop of this add more sources of adaman.
    ive posted this before a few times but since you are asking for specific input reiterating for consideration.
    (1)

  4. #4
    Player Mayoyama's Avatar
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    Mar 2011
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    Windurst!
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    Please allow all forms of ammo (bullets and arrows) to be bundled! still a number of arrows in particular that cant be bundled ):
    (9)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

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  5. #5
    Player Onimeonokyo's Avatar
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    Mar 2011
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    Character
    Onimenokyo
    World
    Lakshmi
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    DRK Lv 99
    Need a headband that gives you infinite ammo.
    (5)

  6. #6
    Player Daniel_Hatcher's Avatar
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    Mar 2011
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    San d'Oria
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    Character
    Alvian
    World
    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Onimeonokyo View Post
    Need a headband that gives you infinite ammo.
    SNAAAAAAAAAAAAAAAAAAAAAAAAAAAKE!!!!!
    (0)

  7. #7
    Player xbobx's Avatar
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    Mar 2011
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    Character
    Shuffles
    World
    Ragnarok
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    PUP Lv 99
    First make all ammo that is synergy only be able to be made with synthesis. That was a very bone head move to restrict it in the first place and screw all the rangers that leveled crafts to make their own ammo.
    (1)

  8. #8
    Player Crimson_Slasher's Avatar
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    Jul 2011
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    San d'Oria
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    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    I think increasing synthesis yield is a good start, but also another option that could be nice would be to place a Less efficient crafting npc(s) somewhere(s). Im thinking if you can provide say... An ingot(Or lumber) and the appropriate other materials, they exchange it for half the number of a normal quality synth of X ammo. Like if turning in the materials to normally make 99 adaman bullets, instead the npc takes them and exchanges them for 50 of said bullets. Im not sure this is the best option, just brainstorming.
    (1)

  9. #9
    Player Garota's Avatar
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    Mar 2011
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    Garota
    World
    Ragnarok
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    SMN Lv 99
    Pst... Hey... And how about all that Rare/Ex Ammo? Aeolus Arrow, Vertex Arrow, Hightail Bullet, Heavy Shell, and Omphalos Bullet? Can you guys do the same thing you did with Temple Knights Arrow, Iron Musketeer Arrow, and Combat Caster Arrow?
    (6)

  10. #10
    Player Dekar's Avatar
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    Jan 2012
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    Dekar
    World
    Cerberus
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    BRD Lv 99
    Quote Originally Posted by Garota View Post
    Pst... Hey... And how about all that Rare/Ex Ammo? Aeolus Arrow, Vertex Arrow, Hightail Bullet, Heavy Shell, and Omphalos Bullet? Can you guys do the same thing you did with Temple Knights Arrow, Iron Musketeer Arrow, and Combat Caster Arrow?
    Unfortunately, they said no.

    Quote Originally Posted by Okipuit View Post
    Greetings,

    I have some feedback to share in regards to some of the suggestions in this thread for changing the functionality of Omphalos bullet.



    While we understand that players are concerned about accidentally misfiring this item, unfortunately it is not possible to make so that it cannot be fired, such as certain throwing weapons that cannot be used, as it would also render it impossible to use Quick Draw with it.



    The main reason why the Patriarch Protector’s arrow and Iron Musketeer's bolt was converted to the Combat Caster’s quiver/Iron Musketeer's quiver, which could be used to dispense ammo once every 168 hours, was to improve the situation where conquest points could not be spent on other items due to the need to replenish ammunition. As you may recall, it was quite difficult to earn conquest points at the time we introduced these quivers.

    We understand that obtaining an Omphalos bullet is certainly not easy, but the high stats were set based on that factor and our stance is for players to take caution when changing out ammo, so we do not have plans of changing this.

    http://forum.square-enix.com/ffxi/th...aw-only-bullet
    (1)

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