Simply by altering the ways you can make ammunition would be a great help - or have vendor that sells the materials at reasonable price, or buy direct ammo from them. The goal is to make the job accessible and not restricted by gils and materials.
Simply by altering the ways you can make ammunition would be a great help - or have vendor that sells the materials at reasonable price, or buy direct ammo from them. The goal is to make the job accessible and not restricted by gils and materials.
It really doesn't seem like a difficult problem to fix; just increase synergy yield and put firesand at a low price on an NPC vendor.
They HAVE made good on their promise to increase the flow of ingots, but they way in which they've done it (random "bust" rewards from events that give crafting materials and Abyssea gold boxes) has made this increase in supply so erratic that the people getting them are encouraged to vend them all and the RNGs/CORs don't get to see any benefit.
Last edited by scaevola; 09-12-2012 at 06:50 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
ive posted this before a few times but since you are asking for specific input reiterating for consideration.Or the general recipe concept revamped, arrow/bolt heads (base material + base material yeilds 6-12) shaft (relatively cheap) + fletchings (2x wings/feathers yeilds 6-12 relatively cheap) yields 33-99 (or 99-297 for higher tier synergy recipes)
Bullets Ingot (base material) + fire sand (relatively cheap) yields 33-99 (99-297)
So in the case of adaman bullets beyond the fact that they are needed for high level smithing there is also a yield inequality or imbalance, generally with bolt/arrow heads they use 1/2 expensive/rare base materials but an intermediate syth stretches them out to 6 more syths as opposed to the 1 syth you get from bullets.
So to put that into perspective arrows can be produced at a 6:1 ratio by comparison using the recipes alone, now this doesnt even take into consideration that adaman ingots are already more expensive then most arrow/bolt recipe components (well even if you are talking about adaman bolts still 6:1)
My solution introduce shell casing's (shaft type intermediate and generic go between for all bullet recopies = arrow wood, perhaps add an alternate type cannon shell for use with a neo culverin type weapon and syth able cannon shells!) add an intermediate bullet/slug syth that stretches ingots out for bullet syths, could have a lower overall yield to keep bullets more expensive (nq yields 3 vice 6 or recipe requires 2 ingots but still yields 6)
Also considering that adaman is in high demand for crafters as well perhaps ontop of this add more sources of adaman.
Please allow all forms of ammo (bullets and arrows) to be bundled! still a number of arrows in particular that cant be bundled ):
As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.![]()
It is then that I know achievement.
Need a headband that gives you infinite ammo.
First make all ammo that is synergy only be able to be made with synthesis. That was a very bone head move to restrict it in the first place and screw all the rangers that leveled crafts to make their own ammo.
I think increasing synthesis yield is a good start, but also another option that could be nice would be to place a Less efficient crafting npc(s) somewhere(s). Im thinking if you can provide say... An ingot(Or lumber) and the appropriate other materials, they exchange it for half the number of a normal quality synth of X ammo. Like if turning in the materials to normally make 99 adaman bullets, instead the npc takes them and exchanges them for 50 of said bullets. Im not sure this is the best option, just brainstorming.
Pst... Hey... And how about all that Rare/Ex Ammo? Aeolus Arrow, Vertex Arrow, Hightail Bullet, Heavy Shell, and Omphalos Bullet? Can you guys do the same thing you did with Temple Knights Arrow, Iron Musketeer Arrow, and Combat Caster Arrow?
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