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Thread: RNG Ammo

  1. #111
    Player Nynja's Avatar
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    Mar 2011
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    730
    Character
    Nynja
    World
    Carbuncle
    Main Class
    THF Lv 99
    Quote Originally Posted by Fyreus View Post
    I think it's time to 5/5 recycling and fish out that stupid af2 hat out of storage :/

    Stacks of gargoille arrows are 50k each on sylph and jishu eats those things alive. 2 stacks every half hour >_<
    Theres no reason it should cost that much, at all...

    Arrowheads:
    Gargouille Horn 1k (easy to cleave farm in vunk)
    Bone Chip 150g?
    Wind Crystal 500g?

    Fletchings:
    Peapuk Wing x2 1k each (easy to cleave farm in vunk)
    Wind Crystal 500g

    Arrowwood lumber
    10g npc


    From my experience synthing them, it takes about 15 earth feedings and 5 wind feedings, depending how you manipulate the fewell and leaks...at 3k per fewell orb, comes to about 60 gil per feeding, so roughly 1200g per feeding. Comes to about 6k per stack.

    You're getting ripped off hardcore at 50k per stack
    (0)

  2. #112
    Player Saelae's Avatar
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    Mar 2011
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    15
    Character
    Saelae
    World
    Shiva
    Main Class
    RNG Lv 99
    Quote Originally Posted by Nynja View Post
    Theres no reason it should cost that much, at all...

    Arrowheads:
    Gargouille Horn 1k (easy to cleave farm in vunk)
    Bone Chip 150g?
    Wind Crystal 500g?

    Fletchings:
    Peapuk Wing x2 1k each (easy to cleave farm in vunk)
    Wind Crystal 500g

    Arrowwood lumber
    10g npc


    From my experience synthing them, it takes about 15 earth feedings and 5 wind feedings, depending how you manipulate the fewell and leaks...at 3k per fewell orb, comes to about 60 gil per feeding, so roughly 1200g per feeding. Comes to about 6k per stack.

    You're getting ripped off hardcore at 50k per stack
    Math is a bit off actually, each synth of arrowheads/fletchings produces 6 on NQ.

    Arrowheads: 1650 / 6 = 275

    Fletchings: 2500 / 6 = ~417

    275 + 417 + 10 + 1200 = 1902

    1902 * 12 + Carnations = ~23.5k for a stack of quivers


    50k for a stack of quivers is the most I would pay anyone for this, easily double your investment, and more than fair for the low amount of risk involved. Yet somehow people think these are worth 400k+ for a stack and wonder why they sell so slowly. List a fair price and people will buy them.
    (1)
    Last edited by Saelae; 01-30-2012 at 01:42 AM.

  3. #113
    Player Mirabelle's Avatar
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    Mar 2011
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    Quote Originally Posted by Saelae View Post
    Math is a bit off actually, each synth of arrowheads/fletchings produces 6 on NQ.

    Arrowheads: 1650 / 6 = 275

    Fletchings: 2500 / 6 = ~417

    275 + 417 + 10 + 1200 = 1902

    1902 * 12 + Carnations = ~23.5k for a stack of quivers


    50k for a stack of quivers is the most I would pay anyone for this, easily double your investment, and more than fair for the low amount of risk involved. Yet somehow people think these are worth 400k+ for a stack and wonder why they sell so slowly. List a fair price and people will buy them.
    This is all people are asking. Not to be held to a king's ransom be synergists.

    Of course the hardcore answer is level synergy. But unfortunately not everyone plays this game all day and can manage levelling synergy, attending LS events, farming dyna, completing empy/relic/mythic trials with a RL schedule.

    If there was an NPC synergist for ammo where we could farm our ingredients and have him make ammo for a nominal markup. These 300% markups are killing me.
    (1)
    Yo Ho Yo Ho, a pirate's life for me!

  4. #114
    Player Komachii's Avatar
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    Mar 2011
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    Character
    Komachii
    World
    Cerberus
    Main Class
    BRD Lv 99
    Really annoying, gargouille horn has rly sucky drop, its difficult to find a bonecrafter who is willing to do it,partly because some of them are making arrows with their friends/alternate char whatever and protecting their market.
    Guess its the same for bullets between smithing guys and alchemists.
    (2)

  5. #115
    Player Nynja's Avatar
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    Mar 2011
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    Character
    Nynja
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    Carbuncle
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    THF Lv 99
    My bad
    I have a bad habit of starting a number crunch for something, then i lose track and get the number for something related but not what i started.
    (0)

  6. #116
    Player Fyreus's Avatar
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    Mar 2011
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    Character
    Fyreus
    World
    Sylph
    Main Class
    SMN Lv 98
    The price in the eyes of the bow/gun user actually changes a bit more when you acquire a lower hit build (3hit or so depending on atmas/traits/gear/etc or less in VWNM) which means that 50k stack of 99 end up being 2 arrows or less if you only WS them after a few fights especially if you don't recycle... 33 ws = 1 stack. Some days i swap out of rng and onto dnc/drk/smn/blu/??? and cash in stuff to deal with the upkeep for that job as well as the others.

    While people will say something about farming i'd like to point out the perpetual loss over time for those who might want to buy armor upgrades or would rather spend money on devious die-that-don't-drop/heavy plates/liminal-things-that-don't-drop. What i spend on food and arrows a day kinda puts me back 1 die/residue a day IF they pop up at a reasonable price.

    I haven't had the time to check out the new adjustments but for a rng we need a strong bow/gun and strong arrow to catch up with those who's weapons do half or a quarter of our weapon's base damage in this game.

    We consistently compete for slots/damage and are an AH/crafting/synergy dependent class. Please reevaluate our ammo.
    (1)
    Last edited by Fyreus; 02-15-2012 at 01:30 PM.

  7. #117
    Player Sequdaz's Avatar
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    Apr 2011
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    5
    Character
    Sequdaz
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Farming for 3+ hours should never be the option for any player willing to play RNG. Never.

    We need ammunition to be sold by NPC at a cheap price(1~90gil per), crafters do not make nor sell the ammo at proper rate to care about their market as they got none here.
    (0)

  8. #118
    Player Psxpert2011's Avatar
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    Mar 2011
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    San d Oria
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    198
    Character
    Psxpert
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    In regards to making new ammo, and making ammo more readily available in general, the development team is still looking into a variety of things, so please wait a bit more.

    Currently the main reason high level ammo is not being circulated is due to the difficulty of obtaining the materials. We will be making adjustments in the upcoming version update so that these material items will be more prevalent and as a result the circulation of ammo should increase and prices should go down.

    There you go, talking like it's a world of difference...
    __SE asked for what pet the community wanted more for bst and they was ignored. Something this trivial they shouldn't even have bat an eye. I don't think ammo is expensive and quite frankly, they're woodworkers best clients. Players are mad cuase they think they're getting played but the game's fine and functioning.
    __All we need is more gatherers for mats and for that to happen, drops need to increase. We need better success rate for crafters to deliver goods because mats would be cheaper and easier to obtain.

    People who play this game (as if it was WoW) don't see the adventure and the journey as part of the fun. Maybe they should move on or STOP being cheap-skates. Many goal oriented adventurers would probably help if you just ask but it wasn't easy to lvl craft either, that's how they make their gil. Smart way to lvl. rng is if you have funds rolling in, lvl woodworking, cloth and bone-craft. It'll be well worth your time and energy plus profitable.

    I got my Rng to 61 will low lvl ammo and done decent dmg(triple digits). I have a Loxley Bow and a War Bow+1 and do awesome dmg even with low level ammo(lv.30~55 ammo- quadruple digits!). I use my lv.60+ ammo for fun and to steal hate from Mnks and Plds but hey, I sub nin when doing that! Learn how to play your job, get good gear, equipment and use your abilities right. Oh, don't forget to skill up your range weapons... you'll need skill too!

    DEX gear can destroy mobs and maybe leave you dead in the process too. For what I've learned so far and skilled, Rng can be as dangerous as blm... I wouldn't worry so much about the cost( that's really irrelevant). As I recall, Rng is an advance job, "keep away from children".
    (0)
    "With the POWER of Taru...!"

    @@@~'~~~;SYLPH WORLD;~~~,~@@@

  9. #119
    Player Feliciaa's Avatar
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    Mar 2011
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    118
    Character
    Feliciaa
    World
    Phoenix
    Main Class
    RNG Lv 90
    Quote Originally Posted by Psxpert2011 View Post
    DEX gear can destroy mobs and maybe leave you dead in the process too. For what I've learned so far and skilled, Rng can be as dangerous as blm... I wouldn't worry so much about the cost( that's really irrelevant). As I recall, Rng is an advance job, "keep away from children".
    DEX gear......... Riiiiiiiight...... ANYWAY, It's sad that in 2012 you need multiple high level crafts to play RNG at its best. I really hope the design team considers RNG + COR ammo as part of the crafting changes that are about to come. Not only is ammo in short supply but the cost to even buy the ammo is way out of hand.
    (0)

  10. #120
    Player Mirabelle's Avatar
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    I thought its time to bump this topic as I'm sure everyone is noticing ammo prices getting ridiculously high again:
    Adaman Bullets 120k/stack
    Orichalcum Bullets 80k/stack
    Gargouille arrows 50K/stack (ooo a bargain)

    Last stand costs 2.5k/ws. Jishnu's costs 1.5k/ws.

    Normally I wouldn't be too upset about ammo costs excpet for the fact that I have 3000 HMP's to pay for empy gun and bow and would rather spend my gil on that than restocking ammo.

    And sadly it doesn't seem to be crafter gouging these days since the price of an adaman ingot is 90k and orichalcum ingot is 50k. So even if I levelled synergy, I'd still have to spend a large chunk of gil for ammo.

    So I'm beseeching the Dev team once again to make some adjustment to ammo costs. There are currently enough time sinks in this game. Wasting large quantities of gil on ammo rather than HMP's shouldn't be one of them.
    (3)
    Yo Ho Yo Ho, a pirate's life for me!

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