Glamdring, I really like that idea. Not something you'd want to spam, necessarily, but something situational. Expensive. Useful, like an icarus wing. I like it.
Glamdring, I really like that idea. Not something you'd want to spam, necessarily, but something situational. Expensive. Useful, like an icarus wing. I like it.
Not to derail but, I do believe this is one of the first real "discussions" I have read on these forums. No flaming, name calling, or trolling. 2 thumbs way up for good conversation!
I've seen a few good threads, but you're right. Think it's because the OP had a legitimate, valid point that he had actually thought out and did something to articulate. This way we can comment on specifics, like the mechanics of delivery and such instead of just bashing the entire concept because there is nothing specific to comment on.
Great. Now we just need a few likes on the main post and maybe, maybe some developers will catch a glimpse.
More in line with the discussion, I also wanted to propose a handful of others but I fear that too much variety can either become too inventory intensive or too tedious to craft/stock up on.
Something like subtle blow, or a +X to all stats, or perhaps an Enmity + and - effect as well.
It's a bit much when you consider how much attachments already buff the Puppet, but this would make Repair a more common job ability to use.
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