Quote Originally Posted by Panthera View Post

The real problem is that Final Fantasy XI has forgotten that it's less about getting there and more about being there. It was once difficult, but that's exactly where the fun was! Perhaps it took two to three times to beat a mission, or in rare cases more like ten. But on that tenth time was the euphoria of doing the impossible. Having is dull. Any child can grow bored of a toy easily and quickly. An adult savors the chase of a dream, so long as the hunt itself remains invigorating. Chains of Promathia, for all of its difficulties--no,*because* of its difficulties--had a sense of tension and build-up to the final fight. It had characters to love and hate. COP rings were a badge of honor. Abyssea has a lot of stuff to do, but with no reason other than having so many trinkets and souvenirs, that any sense of the magic of storytelling is long since forgot. Good gear is simply a cheap brew away.
I want to give you a kiss; you said exactly what I want to say.

FFXI is gone; now is FFaby; tomorrow is FFwow.