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  1. #1
    Player Soundwave's Avatar
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    Mar 2011
    Posts
    402
    This is no different Pre-Abyssea certain jobs always had the gold carpet. Making everybody happy in this is like trying to fix/balance pet jobs, Its probably not going to happen...however....always hope.

    If they can just find a way for the jobs to participate instead of increases job triggering, there will always be an argument.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    503
    In the course of this debate, some have confounded drop rates with the proc-ing system, when the drop rates aren't in dispute at all. Some have even taken proc-ing to be synonymous with Abyssea itself. No one disputes that the drop rates that proc-ing affords aren't beneficial to player effort and time. What is disputed is that if absolutely nothing dropped from proc-ing an NM, is proc-ing fun and enjoyable for its own sake? Proc-ing entails standing around and waiting for a notorious monster to use a TP move, and this only assumes that your job can in fact proc it. If not, you're standing around as the OP said waiting for the kill order. It's so much passivity either way that for gameplay's sake, doing something once every 30 minutes isn't much more rewarding than doing nothing at all for an hour. I myself have dropped a shell not because it wasn't successful, but because Abyssea just isn't fun.

    The real problem is that Final Fantasy XI has forgotten that it's less about getting there and more about being there. It was once difficult, but that's exactly where the fun was! Perhaps it took two to three times to beat a mission, or in rare cases more like ten. But on that tenth time was the euphoria of doing the impossible. Having is dull. Any child can grow bored of a toy easily and quickly. An adult savors the chase of a dream, so long as the hunt itself remains invigorating. Chains of Promathia, for all of its difficulties--no,*because* of its difficulties--had a sense of tension and build-up to the final fight. It had characters to love and hate. COP rings were a badge of honor. Abyssea has a lot of stuff to do, but with no reason other than collecting so many trinkets and souvenirs, that any sense of the magic of storytelling is long since forgot. Good gear is simply a cheap brew away.
    (6)
    Last edited by Panthera; 05-19-2011 at 11:40 AM.

  3. #3
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Panthera View Post
    says magical things in the post above...

    Vote this as the greatest post of all time and to be added to the FFXI Forum: Hall of Fame.

    Thank you, Panthera.
    (0)
    Last edited by Akujima; 05-17-2011 at 07:12 PM.
    悪島 Where the spirit of the moon resides... 気 愛 月光

  4. #4
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Panthera View Post

    The real problem is that Final Fantasy XI has forgotten that it's less about getting there and more about being there. It was once difficult, but that's exactly where the fun was! Perhaps it took two to three times to beat a mission, or in rare cases more like ten. But on that tenth time was the euphoria of doing the impossible. Having is dull. Any child can grow bored of a toy easily and quickly. An adult savors the chase of a dream, so long as the hunt itself remains invigorating. Chains of Promathia, for all of its difficulties--no,*because* of its difficulties--had a sense of tension and build-up to the final fight. It had characters to love and hate. COP rings were a badge of honor. Abyssea has a lot of stuff to do, but with no reason other than having so many trinkets and souvenirs, that any sense of the magic of storytelling is long since forgot. Good gear is simply a cheap brew away.
    I want to give you a kiss; you said exactly what I want to say.

    FFXI is gone; now is FFaby; tomorrow is FFwow.
    (1)

  5. #5
    Player Lanette's Avatar
    Join Date
    Apr 2011
    Posts
    15
    Character
    Lanette
    World
    Bahamut
    Main Class
    SMN Lv 90
    Quote Originally Posted by Panthera View Post
    In the course of this debate, some have confounded drop rates with the proc-ing system, when the drop rates aren't in dispute at all. Some have even taken proc-ing to be synonymous with Abyssea itself. No one disputes that the drop rates that proc-ing affords aren't beneficial to player effort and time. What is disputed is that if absolutely nothing dropped from proc-ing an NM, is proc-ing fun and enjoyable for its own sake? Proc-ing entails standing around and waiting for a notorious monster to use a TP move, and this only assumes that your job can in fact proc it. If not, you're standing around as the OP said waiting for the kill order. It's so much passivity either way that for gameplay's sake, doing something once every 30 minutes isn't much more rewarding than doing nothing at all for an hour. I myself have dropped a shell not because it wasn't successful, but because Abyssea just isn't fun.

    The real problem is that Final Fantasy XI has forgotten that it's less about getting there and more about being there. It was once difficult, but that's exactly where the fun was! Perhaps it took two to three times to beat a mission, or in rare cases more like ten. But on that tenth time was the euphoria of doing the impossible. Having is dull. Any child can grow bored of a toy easily and quickly. An adult savors the chase of a dream, so long as the hunt itself remains invigorating. Chains of Promathia, for all of its difficulties--no,*because* of its difficulties--had a sense of tension and build-up to the final fight. It had characters to love and hate. COP rings were a badge of honor. Abyssea has a lot of stuff to do, but with no reason other than having so many trinkets and souvenirs, that any sense of the magic of storytelling is long since forgot. Good gear is simply a cheap brew away.
    You couldn't have said it better. The gear that represented a badge of honor and coming of age is being put in storage and replace with gear that was much much easer to get. Being a smn and proudly displaying my YYrobe has been replaced by the new relic body. Each piece of gear I had prior to the abby had a story.
    (1)