Some people are complaining about that, and most of them I'm guessing actually don't have a clue, simply because it's too early to have one (as you pointed out). Others, myself incldued, are simple annoyed with the system itself, not because it's easy or hard, because the truth is we don't know which one it is yet.
I just dislike the idea itself, having to to stagger weaknesses to achieve certain effects. I believe it's a cheap way out for SE to create an artificial challenge. I believe that rewards should be gained by overcoming actual challenges, killing certain mobs in a set time frame, popping harder mobs after that then beat a boss, something, anything like that, even miniquests within the zones would be nice, fullfilling certain objectives or something, like in certain limbus zones. As I said, this just feels like a cheap solution, disguising something boring and time-consuming as challenge, with a slight incentive to try by increasing possible rewards (which were never bad to begin with imo). Dynamis was always one of my favorite events, and they changed it completely, filled up random parts with ideas I dislike. That part is just a matter of opinion, and personally I'm annoyed by it. We already have Abyssea for easy and high end content, didn't need to turn Dynamis into a cheap knock-off as well.


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