Almost everyone hates it, as almost everyone said in almost every other thread about this.
Almost everyone hates it, as almost everyone said in almost every other thread about this.
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Then again as the population starts to drop and servers consolidate due to the popularity of FFXIV, it will all work out fine. :/
Looks like it's never going to work out then D:
How you could say "popularity" in the same sentence that has "FFXIV" is a paradox. You forgot the "non-" part.
Anyway, we're screwed. Why are we collecting this gear we never get to use because they're for jobs...we never get to use...to get the gear...
Two paradoxes, one post. They said it was impossible...Oh crap, that makes 3 paradoxes.
Indeed. Very official statistics:
http://forum.square-enix.com/ffxi/forum.php
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
I would be interested in seeing statistics. I don't see SE polling to find out, but we can look and see other threads. Its more of the direction the game is taking. Raising the level cap so we can low man everything. Removing the level cap on events so again we can really low man everything, then see low lvl gear crash in price so no one bothers to make or sell. It really started when we started getting down loadable half ass expansions with reused zones and items. Its still fun, yes its easier to get high level gear but i was just thinking about the whole think when my LS was going after NMs and I was just standing there on my smn doing nothing until weakness was triggered and by then it was already 90% dead.
see This post.
Looking at threads on these forums for an idea of how "Most people in the game" feel about an update is like looking at a third grade classroom for an idea of how "Most people in the country" feel about foreign policy.
Are you going to argue with me that over 60% of the initial population whom first joined FFXI, were NOT fans of the Final Fantasy series' previous offline installments? It's quite obvious to come up with certain situations that don't require statistics, such as "Most people will say: putting your hand in boiling hot oil, hurts"
She is not calling out Abyssea directly just because she refers to it, she simply realizes the direction this game has taken. There's no specifics or statistics needed when it comes "how a game feels". FFXI came out with actual expansions in the past, that offered new area's to explore, new Jobs to be played and detailed missions, involving intricate storylines.
Now what do we get? Re-hashed old zones with new monster placement and few throw together cut-scenes.
SE needs to stop worrying about putting money in their pockets, and start worrying about making a quality game.
And if you think these forums are meant to complain to SE all day, most of you need to skillup... Because I can complain better than 80% of you out there. No statistics needed.
悪島 Where the spirit of the moon resides... 気 愛 月光
Player
Qualifier necessary: Almost everyone who posts on the Official Forums and feels strongly enough about the Weakness system to post about it. You're still leaving out two important factions:
A) Players who do not post on these forums. There are tons, mainly because there is not a rule against stupid.
B) Players who post on the official forums, like the Weakness system, but do not want to deal with the absolute mess that "whining" threads become. I'm part of this group.
Really, the weakness trigger system is pretty awesome. To hell with going 1/100 on an NM drop (in old FFXI, I've gone 0/100 on multiple drops). Non-Abyssea weakness triggers can be proc'd by pretty much every job in the game, too. The mobs/NMs cycle multiple weaknesses, potentially even based on what is available to the group at any given time (still being tested), and there isn't any job that's "Left out in the cold" as far as triggers go in Neo Dynamis.
I will never understand all this complaining. It's like the people doing the whining have only heard that Weaknesses exist in Dynamis, tried it once or twice and didn't get any, and then assume that it's just exactly like Abyssea and their Favorite Job X is going to be useless forever. BS. If you don't want to trigger weakness, you don't have to. Drop rates will stay at their base level, which have always been absolutely horrible in FFXI. The only difference is now the people who are willing to try out proc spells/JA/WS smartly while killing things will increase their drop rates.
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