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  1. #41
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Arcon View Post
    Some people are complaining about that, and most of them I'm guessing actually don't have a clue, simply because it's too early to have one (as you pointed out). Others, myself incldued, are simple annoyed with the system itself, not because it's easy or hard, because the truth is we don't know which one it is yet. [..]
    And I respect your opinion. It's definitely okay to dislike the weakness trigger system. I simply don't feel that these forums are a particularly good measure of the population as a whole, especially since the majority of the feedback tends to be a bunch of people with kneejerk reactions based on hear-say rather than an actual examination of the changes and their experiences with them.
    (0)

  2. #42
    Player Ravenmore's Avatar
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    Mar 2011
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    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    @Aku SE has nerfed CoP 3 times. I remember before they adjusted the promys mobs and the rest of that round of nerfs.
    Now you don't even need a full party to do any of the missions. Duos and solos have beaten airship. I know of only one mission in CoP now the you HAVE to have 2 people to do and thats only to unlock a door(though you can do it solo but could get you banned). So getting help now cause "EVERYONE is in abyssea" is mistaken. What I was trying to get accross is the Devs put more work into that story line then any other and when they seen a large part of the player base hadn't finished. They did spam the crap out of Sky, ground and dyna which all you only could open in a day or two of mission progression. SE then did that with ToAU with all of its endgame opening up way before even the half way mark for missons. Even then they still had to go back and give a really big reward on top of the first reward for people to really want to finish it.
    (0)

  3. #43
    Player
    Join Date
    Mar 2011
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    503
    In the course of this debate, some have confounded drop rates with the proc-ing system, when the drop rates aren't in dispute at all. Some have even taken proc-ing to be synonymous with Abyssea itself. No one disputes that the drop rates that proc-ing affords aren't beneficial to player effort and time. What is disputed is that if absolutely nothing dropped from proc-ing an NM, is proc-ing fun and enjoyable for its own sake? Proc-ing entails standing around and waiting for a notorious monster to use a TP move, and this only assumes that your job can in fact proc it. If not, you're standing around as the OP said waiting for the kill order. It's so much passivity either way that for gameplay's sake, doing something once every 30 minutes isn't much more rewarding than doing nothing at all for an hour. I myself have dropped a shell not because it wasn't successful, but because Abyssea just isn't fun.

    The real problem is that Final Fantasy XI has forgotten that it's less about getting there and more about being there. It was once difficult, but that's exactly where the fun was! Perhaps it took two to three times to beat a mission, or in rare cases more like ten. But on that tenth time was the euphoria of doing the impossible. Having is dull. Any child can grow bored of a toy easily and quickly. An adult savors the chase of a dream, so long as the hunt itself remains invigorating. Chains of Promathia, for all of its difficulties--no,*because* of its difficulties--had a sense of tension and build-up to the final fight. It had characters to love and hate. COP rings were a badge of honor. Abyssea has a lot of stuff to do, but with no reason other than collecting so many trinkets and souvenirs, that any sense of the magic of storytelling is long since forgot. Good gear is simply a cheap brew away.
    (6)
    Last edited by Panthera; 05-19-2011 at 11:40 AM.

  4. #44
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Panthera View Post
    says magical things in the post above...

    Vote this as the greatest post of all time and to be added to the FFXI Forum: Hall of Fame.

    Thank you, Panthera.
    (0)
    Last edited by Akujima; 05-17-2011 at 07:12 PM.
    悪島 Where the spirit of the moon resides... 気 愛 月光

  5. #45
    Player Runespider's Avatar
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    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    The real problem is that Final Fantasy XI has forgotten that it's less about getting there and more about being there. It was once difficult, but that's exactly where the fun was! Perhaps it took two to three times to beat a mission, or in rare cases more like ten. But on that tenth time was the euphoria of doing the impossible. Having is dull. Any child can grow bored of a toy easily and quickly. An adult savors the chase of a dream, so long as the hunt itself remains invigorating. Chains of Promathia, for all of its difficulties--no,*because* of its difficulties--had a sense of tension and build-up to the final fight. It had characters to love and hate. COP rings were a badge of honor. Abyssea has a lot of stuff to do, but with no reason other than having so many trinkets and souvenirs, that any sense of the magic of storytelling is long since forgot. Good gear is simply a cheap brew away.
    Although I personally agree with this there are many that don't and if given a difficult challenge will simply give up, well over half the playerbase never completed CoP. Many will complain how easy something is but if given something that is quite hard to kill, to the point of actually losing a few times simply won't do it again. Some people take failure very badly.
    (1)

  6. #46
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Panthera View Post

    The real problem is that Final Fantasy XI has forgotten that it's less about getting there and more about being there. It was once difficult, but that's exactly where the fun was! Perhaps it took two to three times to beat a mission, or in rare cases more like ten. But on that tenth time was the euphoria of doing the impossible. Having is dull. Any child can grow bored of a toy easily and quickly. An adult savors the chase of a dream, so long as the hunt itself remains invigorating. Chains of Promathia, for all of its difficulties--no,*because* of its difficulties--had a sense of tension and build-up to the final fight. It had characters to love and hate. COP rings were a badge of honor. Abyssea has a lot of stuff to do, but with no reason other than having so many trinkets and souvenirs, that any sense of the magic of storytelling is long since forgot. Good gear is simply a cheap brew away.
    I want to give you a kiss; you said exactly what I want to say.

    FFXI is gone; now is FFaby; tomorrow is FFwow.
    (1)

  7. #47
    Player Ravenmore's Avatar
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    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    So I guess you want it to go back to the old drop rates and lines for gear. No thank you. What that easy to get, don't take TH and don't proc. Want it to be "hard" and take forever don't use npc buffs and atmas.
    (0)

  8. #48
    Player Sama's Avatar
    Join Date
    Mar 2011
    Posts
    224
    Character
    Rikuku
    World
    Asura
    Main Class
    THF Lv 4
    Quote Originally Posted by Ravenmore View Post
    So I guess you want it to go back to the old drop rates and lines for gear. No thank you. What that easy to get, don't take TH and don't proc. Want it to be "hard" and take forever don't use npc buffs and atmas.
    There is no turning back; SE already made the move there is no way it will be reversed.

    Then the rest of those n00b kids who started this game 4 days ago with 3 lvl 90 jobs and an emp weapon will just be complaining forever that the already-eased system are difficult because they never felt what's really challenging.
    (0)

  9. #49
    I created a thread about this in the gameplay section. However, it is my opinion that the !! proc system is in place simply to marginalize jobs... and give warrior new life. It adds nothing to enjoyment of the game... unless you like standing around to no purpose.
    (2)

  10. #50
    Player Lanette's Avatar
    Join Date
    Apr 2011
    Posts
    15
    Character
    Lanette
    World
    Bahamut
    Main Class
    SMN Lv 90
    Quote Originally Posted by Panthera View Post
    In the course of this debate, some have confounded drop rates with the proc-ing system, when the drop rates aren't in dispute at all. Some have even taken proc-ing to be synonymous with Abyssea itself. No one disputes that the drop rates that proc-ing affords aren't beneficial to player effort and time. What is disputed is that if absolutely nothing dropped from proc-ing an NM, is proc-ing fun and enjoyable for its own sake? Proc-ing entails standing around and waiting for a notorious monster to use a TP move, and this only assumes that your job can in fact proc it. If not, you're standing around as the OP said waiting for the kill order. It's so much passivity either way that for gameplay's sake, doing something once every 30 minutes isn't much more rewarding than doing nothing at all for an hour. I myself have dropped a shell not because it wasn't successful, but because Abyssea just isn't fun.

    The real problem is that Final Fantasy XI has forgotten that it's less about getting there and more about being there. It was once difficult, but that's exactly where the fun was! Perhaps it took two to three times to beat a mission, or in rare cases more like ten. But on that tenth time was the euphoria of doing the impossible. Having is dull. Any child can grow bored of a toy easily and quickly. An adult savors the chase of a dream, so long as the hunt itself remains invigorating. Chains of Promathia, for all of its difficulties--no,*because* of its difficulties--had a sense of tension and build-up to the final fight. It had characters to love and hate. COP rings were a badge of honor. Abyssea has a lot of stuff to do, but with no reason other than having so many trinkets and souvenirs, that any sense of the magic of storytelling is long since forgot. Good gear is simply a cheap brew away.
    You couldn't have said it better. The gear that represented a badge of honor and coming of age is being put in storage and replace with gear that was much much easer to get. Being a smn and proudly displaying my YYrobe has been replaced by the new relic body. Each piece of gear I had prior to the abby had a story.
    (1)

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