I need to interrupt you right here. Not all good games have an easy learning curve. Maybe all games that you like have an easy learning curve, but that's a matter of opinion, not good game design!
FFXI has been out for nine years. There are enough podcasts, blogs, video streams, and youtube videos that you should be able to tell if you will or won't like the game before you ever start.and well explained system for gamers to play while exploring the world and taking on challenges. That way gamers can tell if they like the game or not. That way a gamer could tell if he enjoys the system or not.
FFXI has always been an extremely challenging game where players need to work together and collaborate and share information to get things done. In the past four years the level of challenge has markedly decreased, at least for lower levels, but FFXI is still one of the more challenging games around.
Actually it's part of the development team's genius -- it gets players to work together to share information. It encourages community.A game shouldn't be difficult to understand and lack the explanation to how to play.
Exploring the game world and taking on challenges is One thing, but lacking information on how each content is made to play is another.
Lack of information is part of the development team's fault, not the gamers.
We are not generally given 'an Incomplete content.' We are given content, and then given free reign to figure it out. To work together to do so.I can see how Powder and other people like myself could be frustrated when it comes to new contents that everyone is trying so hard to figure out due to SE giving us an Incomplete content.
Its our job to play the game's content and enjoy it for what it is, Not try to figure out how it works without any legit info.
This is not World of Warcraft. This is FINAL FANTASY XI Online. Prosper together or get K.O.'d alone.


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