Camate: PLEASE try to get us some answers about PvP. Is the dev team willing to do anything that might revitalize the system a little? It doesn't have to be anything big...
Camate: PLEASE try to get us some answers about PvP. Is the dev team willing to do anything that might revitalize the system a little? It doesn't have to be anything big...
That's something that better belongs in a new thread.
Frankly I want to dispel the popularity of 60 cap.... Level caps have been removed everywhere else in the game... a lot of people don't keep good gear for different levels handy anymore, and level sync makes 90% of gear above the level equivalent to wearing paper. On top of that some jobs, particularly the newer ones except for BLU and DNC, really don't start to shine until after 60 and this is all the JP community does. If people think gear is less of an impact at 60 cap, they're dead wrong; if they think the game is "less balanced" at higher levels, they're also wrong. The metagame is a little different and there are some mostly minor shifts in balance of power (e.g. the afformentioned underpowered jobs are able to compete), but beyond that, every uncapped event I've ever done has been just as if not more enjoyable than the lv60 ones.
60 caps are significantly more balanced than uncapped is (It was retarded at 75 cap, I can't even imagine at 90). BLU is good in 60 caps it just isn't OP, DNC is mediocre but that's to be expected. There really aren't any uselessly bad jobs in 60 caps and only a couple of slightly overpowered ones. It's the most popular ballista for a reason (Also the most fun, imo).
Please, community team, we want to know if the dev team can consider any tweaks, adjustments or additions to Ballista or Conflict in general.
I do have one last thing to add to this topic. Please, eliminate lv30/40/50 caps. No one wants to do those. Only have 60 and uncapped (I would rather not have any caps at all, but I know a lot of people DO enjoy 60 cap), and possibly make the schedule earth time based.
LvCaps promote new players who haven't had the opportunity to fully gear out their jobs yet, to be able to participate fairly in PvP.
No caps in PvP would make it less popular as a result that everyone would therefore be required to first hit Max Level on whichever job they would decide to play, in order for them to have a fighting chance in Conflict. Not to mention the amount of time it takes to obtain Max Level endgame content gear, they would be too engrossed in PvE, it would make PvP just a burden to participate.
That's why I call for PvP specific equipment, which you obtain from doing PvP.
悪島 Where the spirit of the moon resides... 気 愛 月光
If anyone ever actually played it, I would agree. But no one does. People don't PvP at low levels at all except in games where the whole thing is based around PvP. And then, you don't have a use for level caps either.LvCaps promote new players who haven't had the opportunity to fully gear out their jobs yet, to be able to participate fairly in PvP.
NOBODY does lv30-50 ballista. If you DO want to do it, there's still the diorama for that. But those caps should be removed from the official match schedule.
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