There already is one. It's called defeat the Dhalmels and smelly Galkas at the game of life.
The problem with adding Ballista specific gear is that it won't attract people who have no interest in Ballista. It's like feeding carrots to a lion. You can present it, and you'll find yourself on the lion's menu long before the carrot. If you really want outsiders to participate, there should be more cosmetic rewards such as the seasonal event gear you can obtain which changes you to a chocobo or a bat etc. Or anything else that would prove to be valuable to someone who would not normally compete in PvP.Anyhow, I've been able to rally at least 15 people who enjoy just doing PvP for fun. If any reward additions were made, I'm sure way more people would be doing PvP. Especially if that reward addition was PvP specific gear.
Again I want to restate my opinion on the real matter: the actual problem with our PvP system is that it's not easily accessible to those of us who actually want to take part in it. There doesn't need to be more of a reward than the satisfaction that all your hard work obtaining high end gear and strategic knowledge didn't go to waste.
Ballista and Brenner are not hard concepts to grasp, yet many people just don't get it, and are easily turned off by it. Much like many other portions of the game that are much less challenging (actually are quite honestly a complete joke), some people just need to be taught properly how the game actually works. After they get the hang of things, then perhaps they may become interested in a "new" challenge which would be PvP. Hell, most nooblets don't gear swap as it is, it would be cake for them to switch from PvE to PvP without having to modify macros or anything.
There has to be some kind of tangible reward for people. People are doing Abyssea like crazy because it gets them really nice equipment. They wouldn't be doing it, if there wasn't some kind of allure. I get that it would take quite awhile to implement sets of gear for each job, or "job type" (ie, Melee, Ranged DD, Healer's, etc). But those who are doing PvP for fun, would also be rewarded with more PvP equipment in order for them to continue doing PvP.
Things like Rings, Earrings or Belts with PvP specific effects. Such as an Earring that allows you to score more petra at one time or dig up more than 1 petra with each /quarry. Rings with "Resist ???" traits on them that have high resist amounts. Paralyze, Slow and Petrify are quite nasty in PvP, and having some Rings to help specifically with all those different effects would be nice. I know there are already PvE rings with such stats, but the PvP Rings could have more of an effect.
If people are to be kept interested in PvP, there has to be rewards for accomplishments. That's where the tournament idea comes in. Don't you think it would be awesome to spectate or participate in a 3v3 tournament? 8 teams of 3, square off in PvP match-ups, dueling it out to be known as the PvP champs. Where the winners walk home with a nice Trophy to mount up in their mog house, and everyone else gets respective trophies and consolation prizes.
I do agree with you that the restraints on time, and the possibility of matches not happening because someone dc's just before the battle, or you can't find 6 people who want to PvP for 1 hour straight. Matches should be lowered to 30 minutes tops, and should be more frequent than just one match every 2 hours.
Hopefully SE doesn't let the current PvP content go to waste though, we can only hope. It would be nice to hear a word from SE about it (/wave), even if the news is not so good.
悪島 Where the spirit of the moon resides... 気 愛 月光
Considering there have been little to no PvP updates since brenner (iirc), I highly doubt we will come across good news.
Although somehow I don't think it would take too much work, considering the main dynamic of PvP is already in play.
Pertaining to gear that is specific to PvP: Since they release maybe 200 pieces of gear per update, I doubt this would take priority over 95 cap and 99 cap gear, in both the eyes of the players and the developers. To bypass this however, I think an augmentation system using ballista points (or some type of tab like system similar to the one already used by FoV) would be quite fitting. That way there are three sets of gear: Mage, Heavy DD, Light DD that can all have preset augmentations that are specific to PvP and only work in such situations, such as: Latent: WS Damage Taken -10%.
Last edited by Leonlionheart; 05-26-2011 at 02:27 PM.
Holy crap....
You just opened my eyes right there...
I actually think you might be right.
The reason why I came up with the "Instant Dual" idea is because of "Not being able to access pvp when ever I want." and I am one of those who dont participate in current FFXI pvp system mainly because of this and the rules I dislike for pvp battle.. Because of the limitations...
But ya, I can see what you are pointing out.
Its not the reward its the value and the system itself the way it is setup.
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
BUT THATS WHY WE HAVE THIS THREAD!
lol To come up with our own ideas to see what SE can possibly do to help make pvp worth while and fun to do for all who wish to participate.
=) /cheers
1. True Gamers plays to have fun.
2. True Gamers don't play to waste time.
3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
4. Gamers Love to see progression based on time/effort they put into challenges.
5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
All Gamers Unite!
Make the ballista license quest optional, offer EXP scrolls + CP to the winners, create cosmetic ballista rewards, add more ballista zones. Not only that, but make it easier to tell when the next matches are, people who don't regularly PvP aren't gonna check with the pursuivant all the time.
I'm not sure if you're being sarcastic or not, but I'll take the first guess with this: an open PvP "challenge" system would be great. If you just want to take part in a random duel or party battle with another group of people, the option should be open to take place anywhere you like (barring cities of course).
I have no issue with adding new rewards to attract more ballista-ignorant players to participate. My original reply was intended to merely state that adding rewards specific to Ballista will not attract players who have no interest or have no idea what Ballista is.
Ballista SPECIFIC rewards will not lure new/uninterested people in.
Give them seals and +2 upgrades to empy armor and you'll see people jump all over it... /sarcasm off
Although that last statement might actually be true, I don't think it will attract the sort of people who are there for the competition. They might frail under the influence of tough competition by players such as us who have years of experience on the Ballista battlefield. That can, of course, be balanced slightly with consolation prizes (lesser gil/exp/cp/etc rewards) as it always has been.
This is probably the 3rd, maybe 4th thread about Ballista and general PvP, and we still go without answers from SE's representatives, let alone the dev. team.
Clearly we are misrepresenting ourselves as people who are "already too loyal to quit" so they don't have to give a damn about us. Their main goals are to attempt to attract more people to make more profits. From a business standpoint, they are doing a so-so job. But as a loyal customer to this service, I expect at least some shed of light on what actually keeps me interested in the game. Ballista is one of the reasons I didn't quit the game over 5 years ago. And with the promise of better upgrades to the game as a whole, I've been nothing but disappointed. One person may not make a difference, but I'm not the only one who believes in this, merely one of the few who is willing to point that out.
I believe that lakshmi(spelling forgive me) has a fairly lively 60 cap scene going on hots (I know that for a couple years most people were going there or fenrir). I'm tempted...... since my small empy ls is slowly dying.
60 cap? I don't personally care about any sort of cap. A real test of ones' mettle is to prove their worth in an uncapped environment.
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