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  1. #61
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I've always loved Ballista and PvP on FFXI in general. It is my personal belief that there is nothing directly wrong with the system. Yes, the inability to swap gear seems like a drawback, but it also creates another "challenge" (although not so challenging) to build the perfect equip sets based on the situation of each team. IE: What jobs are on either team, and how skilled at Ballista the participants are.

    My only wish is that Ballista become more accessible in Diorama as well as official matches:

    For Diorama, simply lifting the Ballista point requirement to register the area would promote more use of it, as official matches are so scarce these days.

    My server hasn't seen a Ballista match follow through in well over two to three years due to lack of participants, thereby resulting in cancelled matches. By alleviating the minimum participant prerequisite, obtaining Ballista points to be used for Diorama and temporary items would be a snap.

    Whether this will make Ballista more enjoyable to a larger player base or not is not what I'm really concerned about. People who are not interested in PvP probably wouldn't participate anyway. So, I only ask that it be more readily accessible to those of us who do wish to partake in a little conflict.

    I don't want new goodies. I don't really want much change in it at all. I won't argue against the idea of adding new rewards. All I want is to play for fun and for the competitiveness that was once among us in earlier years.

    If anyone on Ragnarok wants a run for their money, come talk to me.
    (5)
    Last edited by Harukusan; 05-23-2011 at 07:02 AM.

  2. #62
    "Reviving" Ballista on a server that hasn't had Ballista since 2005 or whenever it stopped is more or less along the lines of impossible. Inviting people who are interested in Ballista to a server without Ballista is like asking them to walk into a pit, getting stuck on a random server for three months, as well as tossing away money for the transfer fee. The best option for anyone who seriously wants to play Ballista on a competitive level is to transfer to a currently Ballista active server. From my knowledge, such servers only include Gilgamesh (or whichever server Gilgamesh merged with) and Lakshmi.
    (0)
    Last edited by Vyiv; 05-23-2011 at 04:11 PM. Reason: Gilgamesh doesn't exist anymore
    Ballista Revolution: http://vyiv.wordpress.com/

  3. #63
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Bump.

    All the Dev team has to do is give better rewards for actually participating in matches:

    Easy Things:
    Give 5,000 conquest points to every person on the winning team, and 2,500 points for the losing team. (This allows people to fuel their voidwatch activities, and get CP.) Hell it wouldn't be a bad idea to let people pick which regional points they wanted, and have the values adjusted accordingly.


    Give 35,000g to every participant on the winning team, and for high scorers give them a bonus (+25% +50%)
    Give 15,000-20,000 experience points to every participant on the winning team.
    Give the nation that wins a match a HUGE boost towards controlling that conquest area.


    Slightly Harder Things:

    Create a cosmetic for people to aquire with Ballista points such as an emote, or an aura (You've done this on armors and made a new emote.)

    Interesting consumables: Teleportation items, Potions and Elixirs to be used in battle, actual revitalizers that can be used in battle.

    Its as simple as making a DEF:1 Neckpiece that has the title "Shadowy Star" (ie- Dark Knight Ballista title.) That gives a graphic effect.

    There should be other ones of course, the previous is a minor example.




    Phoenix has a decent Ballista community, but like everywhere else in the game its mostly populated by sissies who think PvE is hard in this game, and being able to create .xmls and switch from 60~ pieces of gear on the fly with macros, and rotating a TP -> WS set is hard.
    (2)

  4. #64
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Bump because I actually want something to be done about PvP, and it seems Akujima may have disappeared to defend his last standing thread.
    (2)

  5. #65
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I have been hosting periodic Player Events on Shiva to promote it. It has gone fairly well so far.
    (0)

  6. #66
    Player
    Join Date
    Mar 2011
    Posts
    32
    Managed to get an official 3 v 3 going on Sylph the other day. Shit is damn near impossible.
    (0)

  7. #67
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    I'd love a PvP revival. I think the main problem we have now is that it takes too much effort to do something that doesn't really offer a reward. You can tell by the direction that players tried to force (small groups doing 1v1's in Diorama) that what's wanted is a simpler, straightforward way of battling other players without any bells and whistles.
    (2)

  8. #68
    Player Jamesruglia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    41
    Character
    Jamesruglia
    World
    Sylph
    Main Class
    PLD Lv 90
    The appeal for me in PvP isn't about myself, it's about my nation. Things that support Bastok or would give us/me influence in Conquest or Campaign would get me fighting a lot more often.(Well, that and getting a PvP job leveled...)

    I'd be more interested in Brenner, though. I mean, Bastokan exercize for a Bastokan knight and all...
    (0)
    Sylph/Melmond

  9. #69
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    I'll post in this thread only from now on.

    I did some uncapped today 4v4 Diorama. There was a DRG/SAM that was rocking people, and also a RDM with some nice PDT gear. The RDM was literally unkillable. But yea, it was fun stuff.

    Anyhow, I've been able to rally at least 15 people who enjoy just doing PvP for fun. If any reward additions were made, I'm sure way more people would be doing PvP. Especially if that reward addition was PvP specific gear.
    (0)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  10. #70
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Jamesruglia View Post
    I'd be more interested in Brenner, though. I mean, Bastokan exercize for a Bastokan knight and all...
    Well if Ballista was made by Sandorians, and Bastok invented Brenner... They still need to make the Windurstian battlefield!
    (1)
    悪島 Where the spirit of the moon resides... 気 愛 月光

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