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  1. #41
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    BLU isn't as nearly as good as you think, and RDM can be circumvented by gear combinations and setups to resist key enfeebles.


    'PvE People' are often just as if not more competitive than PvP people, they just go about doing it in the most ass-backward way possible, competing within team events to be better than everyone else or DO MOAR DEEPS.

    What I don't understand is why they lie to themselves about being competitive whe you see the most disgusting forms of competitive jealousy pop out amongst competing HNM shells.

    Not to say that PvP people don't do that it certainly happens but its really funny to see PvE people for a second claim they aren't competitive.

    So the only difference is, why be competitive about 'helping each-other', and then say being competitive about killing the other isn't out of the ordinary, and foreign to you.

    "Your gear sucks, mine is better." Or "This guy sucks because he uses this instead of this."

    Thats competition, you all breathe it, and eat it, and live it. So why not drop your nuts and just smack the shit out of each other, since the animosity and ego is already there.

    And FYI every Final Fantasy game is about you trying to kill X guy, for about 3 discs, then you find out he's really Y and you have to use A B and C to kick his ass.

    PvP.
    (4)
    Last edited by Urteil; 05-18-2011 at 02:14 AM.

  2. #42
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    The fastest way to get people interested again is to do the following:
    - Create a set of accessories for back, neck, waist, rings and earrings that have pretty damn good stats where you can use balista points to acquire.
    - Let seals or key items to pop NM dropped from the crate if you won or did certain amount of damages.
    - A way to obtain dyna money via Ballista

    Those 3 changes will make PvP and Ballista extremely popular
    (3)

  3. #43
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Yes blu is as good as I think. So is rdm, Resist won't do crap unless you have a crappy rdm.
    (0)

  4. #44
    Player
    Join Date
    Mar 2011
    Posts
    32
    Quote Originally Posted by Ravenmore View Post
    Yes blu is as good as I think. So is rdm, Resist won't do crap unless you have a crappy rdm.
    COR can destroy a RDM.
    (0)

  5. #45
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Luvbunny View Post
    The fastest way to get people interested again is to do the following:
    - Create a set of accessories for back, neck, waist, rings and earrings that have pretty damn good stats where you can use balista points to acquire.
    - Let seals or key items to pop NM dropped from the crate if you won or did certain amount of damages.
    - A way to obtain dyna money via Ballista

    Those 3 changes will make PvP and Ballista extremely popular

    Maybe adding something similar to Campaign Treasure Caskets would be alright... But this just seems like you're asking for more "Abyssea-like" content, something that does not need to be in PvP. What does need to happen, is PvP content that is easy and accessible. Something that holds the grip and interest of PvP'ers.

    Also EXP and Gil from Ballista and Brenner is a good idea. Currently you have to PAY to enter Ballista and Brenner, which makes no sense at all. PvP shouldn't be frowned upon as such a negative thing from SE, it's a HUGE part of MMO's and making it interesting in FFXI (and possibily FFXIV) would do them alot of good.
    (5)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  6. #46
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Akujima View Post
    I don't understand why really. All In all you would just have to think more carefully about what kind of equipment you would wear full time, and you can still switch gear. You just get a penalty (a 10 second self stun effect), but if you're out of danger and you know there's like a BLM or someone that Sleeps you alot, you can equip an Opo-Opo necklace to get some TP while slept. Or something like an Insomnia Earring and +Darkness Resist for some resist sleep equipment.

    PvP has alot of strategy to it. Personally I think the dynamics involved are overwhelming, but the Fun Factor is SO worth it.
    I agree with Habiki tho.
    The (10 second self stun effect) does ruin the pvp experience a lot.
    At least for me it does. That is one of the reasons why I dislike current PVP system.
    A lot needs changing.
    Make Pvp a long fighting system but a fun fighting system without retarded restrictions is what I want. lol

    Fun doesn't equal up to annoying "Restrictions".
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  7. #47
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    Quote Originally Posted by Arlan View Post
    Fun doesn't equal up to annoying "Restrictions".

    People have to realize why some restrictions are in place. Some restrictions are annoying, but others make sense. Restricting constant gear swapping makes sense, because the person targeting someone who swaps gear, loses that target. I said this in an earlier post, that people would swap gear just for the advantage of being untargetable.

    Lowering the penalty time to 5 seconds seems better, but getting rid of the gear swap penalty would just be worse in the long run.
    (2)
    悪島 Where the spirit of the moon resides... 気 愛 月光

  8. #48
    Player Wenceslao's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    207
    Character
    Wenceslao
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Akujima View Post
    People have to realize why some restrictions are in place. Some restrictions are annoying, but others make sense. Restricting constant gear swapping makes sense, because the person targeting someone who swaps gear, loses that target. I said this in an earlier post, that people would swap gear just for the advantage of being untargetable.

    Lowering the penalty time to 5 seconds seems better, but getting rid of the gear swap penalty would just be worse in the long run.
    And as well Ballista is a sport and as with all sports it has rules.
    (3)

  9. #49
    Player Arlan's Avatar
    Join Date
    May 2011
    Posts
    231
    Quote Originally Posted by Akujima View Post
    People have to realize why some restrictions are in place. Some restrictions are annoying, but others make sense. Restricting constant gear swapping makes sense, because the person targeting someone who swaps gear, loses that target. I said this in an earlier post, that people would swap gear just for the advantage of being untargetable.

    Lowering the penalty time to 5 seconds seems better, but getting rid of the gear swap penalty would just be worse in the long run.
    Ok That makes sense since you put it "That way",
    But 10 seconds stun is waaaaaaaaay to long for gear switching.
    If anything, it should be 3 seconds stun penalty.
    Cause my gear is macred on certain abilities so it ruins the fun entirely when I for example:
    Use Jump Macro As DRG, and I change gear for jumping mode before I jump.
    See, I get stunned when I use jump instead of jumping..
    That alone ruins the fun, so even tho you lose target by switching gear, there must be a solution to this problem rather than "Restricting" it....

    I think its the FFXI mechanics in switching gear in general is broken...
    If they fixed that where you don't lose target when a player switches gear, a lot of things in ffxi would be solved.
    Specially for mages who want to cast cure spells or buffs on other players lol

    I'm a WHM I know... I have a hard time keeping people alive when they switch gear.
    Who knows, maybe they can fix it but choose not to spend the money there? idk?
    (0)
    1. True Gamers plays to have fun.
    2. True Gamers don't play to waste time.
    3. True Gamers Aren't wasting time if they enjoy the contents they play while progressing.
    4. Gamers Love to see progression based on time/effort they put into challenges.
    5. Gamers plays for challenging Elements, and Wants more Enjoyable contents.
    6. Gamers don't play for Time Sink Elements, and Don't want A game to be a Chore!
    All Gamers Unite!

  10. #50
    Player
    Join Date
    Mar 2011
    Posts
    32
    All that gear swapping nonsense can stay in PvE where it belongs. It's really not hard to put together a solid build based around your job/enemy team's jobs or to quickly write some ballista macros.
    (2)

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