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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Your only argument here is that people don't carry around 60 cap gear, which is a bit silly.
    No, it's not the only argument. There is still better and worse gear at level 60.

    In uncapped MNK can just run around not giving a fuck unless he gets focused
    Nonsense, MNK is completely and reasonably stoppable. Not that focusing the threat shouldn't be considered a reasonable strategy in a team game.

    COR/SAM can get instant GB with WS > meditate > QD x2 > WS
    also nonsense. I've yet to see a COR own anyone like this. It takes time for meditate to give you TP, if you're being WSed by a sam sub, you should know another WS is coming soon and react accordingly.

    SAM can't do shit
    EXTREME nonsense. SAM is one of the better uncapped jobs, and can make any mage useless if he doesn't KO them outright with Gekko.

    DRK with k. club is broken
    K.club is rare and if you're talking about souleater, that's nerfed in ballista and isn't as strong. DRK seems to be such a rare sight these days anyway that it doesn't even matter.

    PLD is indestructible
    No more so at 75~90 than at 60. PLD is SUPPOSED to be hard to kill. But they don't do as much damage.

    RNG with k.club and gun is ridiculous
    a RNG up close is doing it wrong and is going to get his butt handed to him.

    The biggest reason your post is full of crap is because you didn't even mention BLU, which I feel (along with virtually anyone you talk to) is pretty much the strongest job in ballista at ANY level, and is only balanced by lower defenses and lack of range.

    The metagame IS different- But it's not unbalanced. It sure is more volatile, but that's part of what I think makes it more interesting. Please don't talk without recent experience, even if you were right about 75 (which you aren't),

    Comparing 60 caps to uncapped is like comparing Super Street Fighter 4 to MvC3
    I agree. But that doesn't mean one is 'more balanced' than the other.

    No one truly likes level caps. That's why all the level caps on anything important were removed. Plus, for me, some of the jobs I play don't really start to shine until after level 60 and lack key abilities needed to be useful/functional at 60.
    (1)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    32
    Quote Originally Posted by Alhanelem View Post
    No, it's not the only argument. There is still better and worse gear at level 60.

    Nonsense, MNK is completely and reasonably stoppable. Not that focusing the threat shouldn't be considered a reasonable strategy in a team game.

    also nonsense. I've yet to see a COR own anyone like this. It takes time for meditate to give you TP, if you're being WSed by a sam sub, you should know another WS is coming soon and react accordingly.

    EXTREME nonsense. SAM is one of the better uncapped jobs, and can make any mage useless if he doesn't KO them outright with Gekko.

    K.club is rare and if you're talking about souleater, that's nerfed in ballista and isn't as strong. DRK seems to be such a rare sight these days anyway that it doesn't even matter.

    No more so at 75~90 than at 60. PLD is SUPPOSED to be hard to kill. But they don't do as much damage.

    a RNG up close is doing it wrong and is going to get his butt handed to him.

    The biggest reason your post is full of crap is because you didn't even mention BLU, which I feel (along with virtually anyone you talk to) is pretty much the strongest job in ballista at ANY level, and is only balanced by lower defenses and lack of range.

    The metagame IS different- But it's not unbalanced. It sure is more volatile, but that's part of what I think makes it more interesting. Please don't talk without recent experience, even if you were right about 75 (which you aren't),

    I agree. But that doesn't mean one is 'more balanced' than the other.

    No one truly likes level caps. That's why all the level caps on anything important were removed. Plus, for me, some of the jobs I play don't really start to shine until after level 60 and lack key abilities needed to be useful/functional at 60.
    BLU is a given, did I have to mention it? About the COR thing, don't forget that QD gives as much TP as a RA while dishing out ridiculous instant free damage. SAM is good against mages (Definitely the anti-RDM) assuming their team isn't smart and doesn't focus the SAM down, I just don't feel that SAM can really stand up to the other melee jobs in PvP unless you play /RNG. 60 cap PLD survivability doesn't even compare to uncapped PLD. For everything else though I guess it's just a matter of opinion. To me, all jobs start to shine by lv60, sure BLU can't rape everything in sight at lv60 but that's not to say it's a bad job by ANY means in 60 caps. And honestly, I would LOVE to be able to argue over today's uncapped ballista, but nobody fucking does it anymore.
    (0)
    Last edited by Hotsume; 06-02-2011 at 04:31 AM.

  3. #3
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    Sign me up. I'll look you up in game as we're on the same server. PvP can be harmless fun so long somebody doesn't take themselves too seriously. Only done PvP as DRK60 vs DNC70, I knew who was gonna win, but I did the whole smack, "I'm gonna win" talk anyway. But hey, I was bored and thought it'd be entertaining.

    As for PvE vs PvP, I think it's great to have diversity, I don't think there'd be any kind of invasion of PvP, but it's just something fun that's in the game the more people could enjoy.
    (0)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  4. #4
    Player Briarb19's Avatar
    Join Date
    May 2011
    Posts
    24
    Character
    Rayna
    World
    Lakshmi
    Main Class
    BLU Lv 95
    I posted in another thread before I noticed this one, so I'll post it here as well to see if people have any ideas to share. Some quick fixes that would breathe some life back into it:

    An updated schedule. Get rid of or at least reduce low level caps, or even separate them from the much more popular 60/uncap matches.

    New zones for both official matches and diorama, like Fort Karugo-Narugo, Nyzul Isle, or even home cities.

    Atma and Cruor infused matches. This could make for a lot of fun.

    Colosseum Type Matches. Can do anywhere from 1v1 up to 18v18 in quicker, small enclosed areas, maybe in the Colosseum, Throne Room, or Empyreal Paradox.

    Incentives. These can be popular without being necessary, game breaking, or effecting PvE. Exp and Cruor is the most obvious one. Ballista specific augmentable gear is another. Let us design our own powerhouse sets for use in ballista only. Another option is to create specially awarded trophy gears which could also be augmentable with uses (like a teleport to all 3 cities or movement speed in all 3 cities). Perhaps even a small system for designing your own award gear's actual graphics. People like to look shiny and unique. Use your trophies to add an augment or update another aspect of the look to your ballista trophy gear (think the evolith gear that failed). By properly designing this award system to take into account player's successes while not dropping the ball for those not as skilled, the system could essentially allow people to create armor that shows off their ballista trophies or just simply look pretty.

    I understand the issues with balance, but I think the effort in upkeeping this would be minimal if the Dev team just listens to the community and watches for anything polarizing popping up in uncapped or atma matches.
    (2)

  5. #5
    Quote Originally Posted by Alhanelem View Post
    No one truly likes level caps.
    Well, Selt, a well-respected JP player in the Ballista community, posted a recent video of a 30:30 game on Carbuncle (neo-Gilgamesh) of—guess what—Lv60 Ballista on his Youtube channel:

    http://www.youtube.com/watch?v=8wb8Gm3Mw0M

    I wonder how that tallies up.
    (1)
    Ballista Revolution: http://vyiv.wordpress.com/

  6. #6
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Vyiv View Post
    Well, Selt, a well-respected JP player in the Ballista community, posted a recent video of a 30:30 game on Carbuncle (neo-Gilgamesh) of—guess what—Lv60 Ballista on his Youtube channel:

    http://www.youtube.com/watch?v=8wb8Gm3Mw0M

    I wonder how that tallies up.
    Such a video, though pretty darn cool, says nothing about what most people think about level caps in general. 60 cap's popularity is what keeps ballista to nothing more than a cult following. If the average joe is going to do PvP, he's going to want to be at his best while doing it, using all the tools at his disposal. I maintain that 60 cap's supposed better balance is just an illusion and the popularity of 60 cap is purely because of this belief.

    ----

    You'd be suprised about emp weapons. They don't stand out as much as you think, outside of abyssea and especially in Ballista, where the damage reductions close the difference between weapons.

    Gear is still a factor in 60 cap, and while the gap between the haves and the have nots is smaller, it's still there. You really need to remember what this is all about, though. Fun. Everyone was always having fun, whether I did a 60 or an uncapped. And that's what's most important. Also: Good skill overcomes good gear. Being a good player is far more important than anything else.
    (1)
    Last edited by Alhanelem; 06-02-2011 at 03:52 PM.

  7. #7
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    Good skill overcomes good gear. Being a good player is far more important than anything else.
    hear hear!

    And being a good player with substantial gear is where people get the idea uncapped is "broken!"
    (0)

  8. #8
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Such a video, though pretty darn cool, says nothing about what most people think about level caps in general. 60 cap's popularity is what keeps ballista to nothing more than a cult following. If the average joe is going to do PvP, he's going to want to be at his best while doing it, using all the tools at his disposal. I maintain that 60 cap's supposed better balance is just an illusion and the popularity of 60 cap is purely because of this belief.

    ----

    You'd be suprised about emp weapons. They don't stand out as much as you think, outside of abyssea and especially in Ballista, where the damage reductions close the difference between weapons.

    Gear is still a factor in 60 cap, and while the gap between the haves and the have nots is smaller, it's still there. You really need to remember what this is all about, though. Fun. Everyone was always having fun, whether I did a 60 or an uncapped. And that's what's most important. Also: Good skill overcomes good gear. Being a good player is far more important than anything else.
    see my A., B., C. for detail.

    I'm guessing that you play with people who suck. As for me i've seen them in action. A lot. They fuck people up majorly.
    (0)

  9. #9
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    The only lack of balance in an uncapped Ballista match is in individual players' Ballista experience and their own ability to gear themselves properly. Some jobs shine more than others, but that's only because the people who play them know what they're doing. Not because the jobs themselves are broken. Cap or no cap, Ballista has it's ups and downs in both situations. I generally refuse to participate in anything capped unless it's with good friends. So I guess you can say it's more about personal preferences than anything. You can't argue about unbalance when your opinion is already clearly biased.
    (1)

  10. #10
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    lol hots did you notice that he didn't respond to what I said lol.

    uncapped is broken if the other team has the right empy's. Absolutely broken. If you don't know this you either A. don't play with people who have empy weapons. B. play with people who suck. or C. you don't really ballista much
    (0)

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