Implement a reward system for crafting
Guild point items need to be added and increased with new tiers if possible.
Some tweaks i would like to possibly see added. Npc buy crafted items at more relastic prices. vs 5% of there potential value.
A possible pay out system that npc's pay you for filling there stores with items.
-- Example exchange rate of guildpoint items for choice of either weekly gill payout. combined crafting levels to increase accured unspent guildpoint items and fame in all three citys and rank. would establish your % worth. up to a cap of 200k a week in gill.
I personaly think this would bring crafting back alive a bit and its not too over abundance to break a balance in the game.
I would also like to see a crafting fatigue system be put into place. To stop horders stockpiling items.
A new buyable item through guild points. 250,000 guild points for a sign crystal that will if succeded Hq the syth.
New consumables for each craft.
example. Bonecraft - terrorizes enemy for 20 sec
woodworking - target enemy is unable to cast spells for duration
gold - target enemy is unable to gain hp for duartion
smithing - target enemy is unable to use tp moves for duration
cloth - gain perfect defence for 45 sec
leather - increase movement speed by 25%
now before i get flamed i would also like to add the each item have multiple sub crafts to it and difficult recipes to make. a item from einharjar dynamis salvage sea znm Campaign battle sky . all go in the recipe.
This is all i can come up with atm imput?