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  1. #1
    Player blizz's Avatar
    Join Date
    Mar 2011
    Posts
    7
    Character
    Blizzy
    World
    Odin
    Main Class
    WAR Lv 99

    Idea to bring crafting back alive

    Implement a reward system for crafting

    Guild point items need to be added and increased with new tiers if possible.

    Some tweaks i would like to possibly see added. Npc buy crafted items at more relastic prices. vs 5% of there potential value.

    A possible pay out system that npc's pay you for filling there stores with items.
    -- Example exchange rate of guildpoint items for choice of either weekly gill payout. combined crafting levels to increase accured unspent guildpoint items and fame in all three citys and rank. would establish your % worth. up to a cap of 200k a week in gill.
    I personaly think this would bring crafting back alive a bit and its not too over abundance to break a balance in the game.

    I would also like to see a crafting fatigue system be put into place. To stop horders stockpiling items.

    A new buyable item through guild points. 250,000 guild points for a sign crystal that will if succeded Hq the syth.

    New consumables for each craft.
    example. Bonecraft - terrorizes enemy for 20 sec
    woodworking - target enemy is unable to cast spells for duration
    gold - target enemy is unable to gain hp for duartion
    smithing - target enemy is unable to use tp moves for duration
    cloth - gain perfect defence for 45 sec
    leather - increase movement speed by 25%

    now before i get flamed i would also like to add the each item have multiple sub crafts to it and difficult recipes to make. a item from einharjar dynamis salvage sea znm Campaign battle sky . all go in the recipe.

    This is all i can come up with atm imput?
    (0)

  2. #2
    Player Jalserba_Darkwood's Avatar
    Join Date
    Mar 2011
    Posts
    60
    i like ur hq signd crystal idear alot i am levelin bone craft at 78 atm havnt had chance to level it more due to seel farming.
    (0)
    Forget the past. Ignore the future. Enjouy the pressent.

  3. #3
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    I agree with the increase in npc buyback prices. On your thought about having a payback system, I'd like something similar to the guild points we have now. Trade in items for points and allow those points to be traded back for crafting ingredients. The AH is sorely lacking in some areas for crafters, it would be nice to be able to aquire these items from a guild npc. They do sell basic ones as is but the prices are insainly high, especially when it comes to goldsmithing.

    I would like them to remove the lv 60 cap on non main crafts. If they lessened the HQ factor the price gap between NQ and HQ items would even out. May possibly make a profit on synthing NQ items if it weren't so rare to hit an HQ. An alternative to this would be to add in new higher level synths that take the nq product as an ingredient, combine them with additional items, and essentially gives you a second chance to HQ.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  4. #4
    Player Morgantisthedon's Avatar
    Join Date
    Mar 2011
    Posts
    135
    Character
    Morgantis
    World
    Phoenix
    Main Class
    BLU Lv 95
    I see merit in your idea. my thoughts are this. Open up 100+ levels do a 150 cap. Reason being alot of the items crafters make are outdated now with abbysea or for making stuff around the 75 cap level. Incorperate item drops into higher tiered crafts that are more usefull. Synergy 150 combined with a 150 craftsman should be outstanding. let alone lets take cooking... @ 100 cap most the food you make is for 75 or lower based events. When you hit abby all this changes. The food you use doesnt realy reflect good useage per your level range. Plus alot of crafters got hit hard when they incorperated item drops in abby. Also do to level sync and peopel skipping levels (use of gear or what not). Crafting other than consumables(or quest missions related) took a big hit. Maybe introduce a way people have to buy certain items crafted also in conjunction a trial for a upgrade on something this would give more luster into making items nobody crafts or cares for anymore. Just some random ideas .... plus making stuff higher tiers opens up the idea of not always having to camp a high nm for a chance a r/ex item but get a nice crafted signed item or similar in exhange. (even if the drop you needed comes from abby) I dunno just some random ideas ~ What you think?
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    83
    my thoughts are this. Open up 100+ levels do a 150 cap.
    that's all.

    Crafting to me is like a mini-endgame, I know they switched to synergy for the time being (another mini-endgame that I don't like tho lol), but I hope they don't stop crafting at 100 forever...



    Crafting Reborn!
    (0)