Oh, you mean like having close to a flat 20% greater chance to dodge an attack than the next most evasive job, or the ability to plant hate from a large attack on another player, or even take hate from the same and redirect it to itself? And perhaps having these advantages ON TOP of Treasure Hunter, a totally unique advantage that by its mere existence makes THF a necessity?
Yes, I suppose that would compensate THF for not having the undisputed highest damage output in the game.
(ps complaining that you can't outdamage a WAR or MNK is pretty silly when there are seventeen other jobs that can't outdamage WARs or MNKs either)
DNC does the damage it is capable of doing by shutting off all utility other than Haste Samba. A DNC that cures is a DNC that is not using Saber Dance (to say nothing of TP spent), and is not at all competitive with a THF's damage; if you're proceeding from the assumption that DNC and THF are neck-and-neck damage-wise, then you have to basically write off DNC's ability to heal something more than once every three minutes.if dnc has more utility what is that thf can add to the table to balance that? Certainly not damage since both jobs are pretty much tied. One could say thf has TH. This doesn't make the job better tho, only necessary
There are a lot of jobs, DNC included, that are already very powerful thanks to their JAs; allowing their recasts to scale with Haste would be just dumb.Lol look at me talking about making JAs be affected by haste. And of course, if this was the case, it would just add more balance issues. Maybe only a select few JAs could get this bonus? haha I know dncs would also love their big waltzes with lower delays.
I guess my SAM/DRG would be happy...?
(pps JA recasts reduced by haste, and suddenly THFs start crying about needing to sub NIN all the time because it turns out THF/COR with 30 second QD cooldowns is pretty loller)



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