That idea came as an innovative way to increase our dps. SA/TA is still a very big chunk of our dps and increasing their overall use is a mean to increase our damage. Usually when i'm tanking i hardly use them, and this is really bad because they are an essential part of our play style.
I really don't mind that we need a tank to effectively use them, but being so, they are incredibly underwhelming as they are now. The way i see it we have 2 options: either decrease their damage and remove position requirements or increase their damage in some considerable way and keep the position requirements. My initial thought on removing position requirements was purely based on increasing our performance. I didn't want it just to make our job easier (how hard it is to line up anyway?).
So yeah, even though it would be nice to get more dual wield (and i do see DW3 being very much real otw to 99), this isn't going to change much. On innovative ways SE did give us crit attack bonus, which is completely synergic to thf game play. But then they went out and gave it to war and dnc as well. Sense much? Even worse, they went and gave crit attack bonus to a number of jobs thru af/items that puts our 8% in dust. I'm looking at war again (af feet), drg (af legs), nin (kamome), all of these giving +10% crit damage. Idk if there are any others, but this is completely unballanced imo.
Increasing sa/ta damage is something i would be very fond of. But not by the trashy amounts we have from both our af hands. It's got to be something meaningful! Something that would make ppl say: "ok, thf damage sucks solo, but it completely crushes things with a partner!".
lol just another something i just thought about which could help achieve that: placing SA/TA mods inside the ws calculations. Dex and agi would act as ws mods because they would also be multiplied by fTP. This way we would become epeen masters of the game, and it makes sense with our game play (that being based on oportunity attacks). Imagine a TARudras/Mercy for 5k outside abyss lol, talk about hate control! This would be a big game play change in a way too, we would probably become the only job that has to actually sit on tp to deal damage. How cool is that?! haha
Talking about reality though, i think the best JA we could get is that based seigan+third eye/perfect counter concept, which was also an idea thrown on these forums somewhere. DW3 + /war + something like that would make us very competitive. Without such JA we wouldn't have as many oportunities to use /war and things would just stay like they are now.
Anyway, don't mind me SE, gogo 5k TARudras outside Abyssea, (Yes, please.)!!!!!!