Quote Originally Posted by Laphine View Post
Cool ideas Karbuncle, sa/ta one would be awesome!

Something interesting i thought of some time ago was a "dagger mastery". This trait would enhance our equipped daggers base damage based on our dex. 1 extra base damage with every idk, 30 dex, woudn't be so bad! Ok, maybe it's broken lol, but i don't care~

sa2/ta2 is another thing i thought of too. There would have no position requirements, but with a lower dex/agi mod and shared timers with sa/ta. I think a lower damage is a good trade for being able to use sa/ta solo hehe.
That second thing could just be a Job Trait, I think that would be a good idea.

but only for sneak Attack, If SA is used outside of its Designated area, it gets a 50% Penalty to damage, But still gets a damage boost. I wouldn't mind that.

Being able to SA>WS from the front, or if you're in a party that can't keep a mob still, and still get benefits of SA would be wonderful.

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As for the Dagger mastery, 30DEX = 1 Base Damage wouldn't be too broken. Even in Abyssea my DEX is only about 200 (only i say, lol), which is only +6 Base damage, not very significant but enough. I would prefer a Delay Reduction though :P